Tangibles Worlds – Adding a sense of material and touch to VR

Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical universe to the VR experience, extending the immersion beyond visual and sound. Simultaneously, the project questions the perceptual correlation of what we perceive from the outside and the inside of VR and their mutual relationship.

"In a virtual reality experience, how to provide a more tangible VR experience? Is it possible to interact with the virtual universe in some other way rather than only employing (handling) the controllers provided?" –– Stella Speziali

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

  • Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.
  • Publish: Post your projects, events, announcements.
  • No Ads: No advertisements, miners, banners.
  • Education: Tutorials (beginners and advanced) with code examples, downloads.
  • Jobs Archive: Find employers who have recruited here in the past (over 800 jobs).
  • Discounts: Special offers and giveaways (events, books and media).

Become a Member

/++

/+

/++