Created by the NY based artist Victor Morales,
Figures is a series of dramatic animation created using Unity Unreal Engine where characters melt, bend and defy the natural in a simulation environment. As Matteo Bittanti at GameScenes writes – “they are uncanny, mesmerizing, and morbidly fascinating – all mildly disturbing, in a good way.”
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Created and performed by Yingjie Bei, Phantom Power is an exoskeleton analog synthesizer. Built as a man/machine interface instrument, the device is performed with hand gestures / screwdrivers by manipulating the circuit.
The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
2 thoughts on “Figures – Video game engines as dramatic real time performance”