Created by Mylene Dreyer while at ECAL, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
In most of the case, digital games are composed of two entities, a computer (the software part) and a controller (the hardware). During the game, hardware part always stay the same while the software make the play evolved, with different levels of difficulty. But what if the difficulty came from the other part, from the hardware?
Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.