Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty

Created by Mylene Dreyer while at ECAL, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.

In most of the case, digital games are composed of two entities, a computer (the software part) and a controller (the hardware). During the game, hardware part always stay the same while the software make the play evolved, with different levels of difficulty. But what if the difficulty came from the other part, from the hardware?

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

• Archive: Access thousands of projects, scores of essays, interviews and reviews.
• Publish: Post your projects, events, announcements.
• Discuss: Join our Discord for events, open calls and even more projects.
• Education: Tutorials (beginners and advanced) with code examples and downloads.
• Jobs Archive: Find employers who have recruited here in the past (over 1,000 jobs).
• Discounts: Special offers and giveaways (events, books and media).
• Ad-Free Reading: No advertisements or banners of any kind.
• Studios/Organisations: Read more about benefits here.

Read More

/++

/+

/++

One comment on “Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty