Moonman is a procedurally-generated adventure game for PC, Mac and Linux currently looking for support via
In a strange, nocturnal world a moonman is summoned by an ancient mollusc. It sends him to the farthest corners of the land to search for fallen moon fragments -- that will power a great star-machine.
Sorry, this is
content. Members Only Please Log-in.
Join us today by becoming a Member.
Archive: More than 3,500 project profiles, scores of essays, interviews and reviews. Publish: Post your projects, events, announcements. No Ads: No advertisements, miners, banners. Education: Tutorials (beginners and advanced) with code examples, downloads. Jobs Archive: Find employers who have recruited here in the past (over 800 jobs). Discounts: Special offers and giveaways (events, books and media).
Become a Member
Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
Kinematics is a system for 3D printing that creates complex, foldable forms composed of articulated modules. The system provides a way to turn any three-dimensional shape into a flexible structure using 3D printing.
Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
One thought on “Moonman by Ben Porter – Procedurally generated adventure”