Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson and Moshe Mahler have just released details of their latest project at Disney Research, a novel interactive system that allows multiple people to play and work together using a custom handheld device. The device combines handheld projector, IR camera and a ranging sensor. The project is a step forward from
MotionBeam, first project by members of the team developed with Disney and Computational Design Lab at Carnegie Mellon University.
Sorry, this is
content. Members Only Please Log-in.
Join us today by becoming a Member.
Archive: More than 3,500 project profiles, scores of essays, interviews and reviews. Publish: Post your projects, events, announcements. No Ads: No advertisements, miners, banners. Education: Tutorials (beginners and advanced) with code examples, downloads. Jobs Archive: Find employers who have recruited here in the past (over 800 jobs). Discounts: Special offers and giveaways (events, books and media).
Become a Member
Created by Jochen Maria Weber, Foxes Like Beacons is an exploratory project using open data of public radio stations with inexpensive, low-power signal detection in order to create an open positioning system.
Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
Aireal is a low cost, scalable haptic technology that delivers tactile sensations in mid air and enables users to feel virtual objects and experience dynamically varying textures.
2 thoughts on “SideBySide [c++, Mobile, Mac, Games]”