472 Search Results for openFrameworks

Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

Generative Typography for openFrameworks

An openFrameworks port of our Generative Typography with Processing tutorial is now available on GitHub.

UVA vs Massive Attack: “United Snakes” using openFrameworks

The software created was a gesture-based, “keyframeless” animation system, which uses soft-body dynamics to create motion in the same way you would with puppets – by literally grabbing bits of the 3D mesh and pulling it around with the mouse, and recording live.

Painting with Watercolours using openFrameworks FBO – Kenichi Yoneda (Kynd)

Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.

Fracture.io – openFrameworks and Unity for realtime body sculptures

Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

Duration – OpenFrameworks Timeline for Creative Code

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

OpenFrameworks for Processing Coders – Video guide by Josh Nimoy

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Integrating native UIKit to your existing OpenFrameworks iOS project

You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

Latest “drawing” experiments by Kynd / openFrameworks

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Van Gogh’s Starry Night Interactive by Petros Vrellis [openFrameworks, iPad]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

ofxUI – New GUI addon for your openFrameworks projects [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Kinect RGB+Depth Filmmaking [openFrameworks]

Golan Levin was invited by the FITC conference to answer a series of “Ask Me Anything” questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan’s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view.

Pencil Drawing [openFrameworks]

Kynd uses openFrameworks to create pencil-like drawings of photographs.

It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Interactive Wall at UD [openFrameworks, Kinect]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

YouGlitch [openFrameworks, Mac]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

WaveShaper [iPad, openFrameworks, Sound]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

All Eyes On You [openFrameworks, Javascript, Kinect, Arduino]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Photo/Nykto [iPad, openFrameworks, Games]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

ofxTimeline [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Overscan [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Lost in Lace [iPhone, openFrameworks, Events]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Apesnake Photobooth [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Cell [openFrameworks, Kinect]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Bandwidth [openFrameworks, Mac, Windows, Sound]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

The Space Beyond Me [openFrameworks, Arduino, Processing]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Realtime Dithered Screen Capture [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Scramble Suit – Face Tracking [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Night Bright [openFrameworks, Kinect]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Touch Vision Interface [openFrameworks, Arduino, Android]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Action Painting Redux [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Simple Harmonic Motion [openFrameworks, Sound]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99). […]

Composite [iPad, openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Flowerium [iPhone, iPad, openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Entrails [openFrameworks]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.

Aleph [openFrameworks, Processing]

Sorry, this is Members Only content. Please Log-in. To find out how to become a member see here.