518 Search Results for physical

Pump and Surf – Exchanging physical energy for digital information

Created by Aurélien Pellegrini at ECAL , ‘Pump and Surf’ encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.

Mutiertes L-System – Physically grown L-System

Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.

Floral Automaton – Digital growth with physical adaptation

Created by Thomas Grogan, Floral Automaton is a sculptural device that grows flowers digitally. Using various sensors taken from Smart Cities technologies, it reacts and adapts itself to its environment in real time.

THERO – Device to (physically) manage online privacy

Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.

Markov Decisions – Sound as a physical property of matter

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

Spectra-3 by FIELD – Choreographing a physical-digital system

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.

The Reality Editor – Networking functional relationships between physical objects

Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

An Sich (The Thing Itself) – The significance of physical manifestation of information

Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.

Conditional_Lover – A physical bot that automates your Tinder

Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its “eyes” and “fingers”. It does this by analysing photos on your phone (webcam) and then selects or rejects it (prongs) based on an algorithm that combines your preferred age, golden ratio, smile, glasses, ethnicity etc.

Superposition – Cybernetic system of energy exchange between the physical and the virtual

Created by Marios Athanasiou, Superposition is an installation representing a cybernetic system of energy exchange between the physical and the virtual where energy exists on both physical and virtual realms at the same time in a state of superposition.

Modulares Interface B.A. – Physical controller interface for iPad

Created by Florian Born, Modulares Interface B.A. is a physical interface for iPad comprised of knobs, buttons and sliders to provide precision and haptic feedback when operating a digital interface.

Hit The Beat – Physical drum machine by Lorenzo Bravi

Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.

Aerosol – Transferring a virtual particle system into the physical

Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.

iPad Music Box – interface that extends the iPad screen and physical/digital interaction

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‘Rewind’ by Pauline Saglio revives a physical link with the reading of the time

Rewind is a digital clock collection designed to revive a physical link with the reading of the time. For all three clocks, a unique way to rewind its mechanism is introduced making the stronger and more meaningful connection between the physical and the digital.

Ishin-Denshin – Physicality and intimacy through sound and touch

Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.

Fragmented Memory – Extracts from computer’s physical memory to produce textiles

The project uses digital practices and processes to blur the lines between photography, data visualization, textile design, and computer science. The result are works that serve not only to render visible the invisible processes mediating everyday experience.

Hyper-Matrix – Thousands of physical pixels in a 180º vertical landscape

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1962 – Revision controlled physical sculptures by Raphaël Bastide

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Painting with a digital brush – ASCII Art in physical space

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Physical Cellular Automata – Time Lapse by Jan Vantomme

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Instaprint by Breakfast NYC – Physical Instagram prints for your home

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Physical Touchscreen Knobs [iPhone, iPad]

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Physical Sequencer aka Thump [oF, Sound, iPhone]

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Looom – Flipbook animation app for the iPad, reimagined

Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.

Face Nature – Future of the head and sensory apparatus

Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.