Junior Visualiser/3D Modeller/Environment Artist at Jason Bruges Studio

Company: Jason Bruges Studio

Location: London, UK
Type: Full-Time
Category: Artist


Jason Bruges Studio has become internationally renowned for producing innovative installations, interventions and ground-breaking works. Their practice involves creating interactive spaces and surfaces that sit between the world of architecture, site specific installation art and interaction design.
Jason Bruges is Creative Director of Jason Bruges Studio, which he founded in April 2002. He leads a pioneering team of architects, designers, creative technologists, programmers, computational designers and engineers to design and build ground-breaking installations across the world. The design studio and in-house workshop is based in London Fields, East London.

Job Spec:

We are looking for an enthusiastic Junior Visualiser to join our vibrant studio.

Working on a wide range of international projects, from smaller temporary installations to permanent architectural scale works, you will help drive the digital content of projects forward. Working closely with the Design team members and the other Visualisers/Computational Designers you will help to ensure the project output is to the highest standard. Day to day work ranges from creating stunning visuals and animations, preparing models for realtime/VR applications, 3D asset creation, set up and curation of material libraries, cleaning up of Unity files and designing content that informs our interactive installations that bridges the gap between design and hardware implementation.

A sense of resilience and humour are a must. We approach everything we do with exploration and excitement, and we need someone who will be an extension of this.

You may come from a gaming asset creation background, graphic, interior or lighting design background, we are open to all possibilities. You will be working alongside 2 other team members, both trained as architects with10 years visualising experience, working with multiple software packages, comprehensive skillsets within 3D design, computational geometry, real-time simulations and algorithmic data driven design, to name a few. There’s lots to learn in this position with access to first hand in-house training and development opportunities.

All applicants must be competent in the following:

  • Cinema4D

  • After Effects

  • Adobe Suite

  • Unity

  • At least one of the following render engines: Octane, Redshift, Arnold or V-ray

Ideal but not essential:

  • Some experience with Arduino or Raspberry Pi 
  • Houdini
  • Grasshopper – Rhino
  • Python
  • C#

How To Apply:

To apply please send your cover letter, CV and portfolio (no more than 5Meg) to:

Helen Di Duca – Studio Manager