The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself. A perfect gift for the influencer in your life. The piece was originally created entirely from trash while an artist in residence at Recology SF. It was updated for Telfair Museum and is currently on display at their Machines of Futility: Unproductive Technologies exhibition which is open until 12th July 2020.
The mirror is a two way mirror that has a webcam with a wide angle lens hidden behind it. The software to process the camera feed is written in C++ using openFrameworks and uses the deep neural network module in OpenCV to detect faces. The mirror’s motion is controlled by a Teensy using the AccelStepper library. When faces are found, their positions are sent over serial to the microcontroller which moves the mirror until a face is no longer looking at it.
Project explores narratives through colour, line, and form found in geographic satellite imagery. Utilising Google Earth together with custom software, the final install spans over 27 HD screens pointing locations of the films that have been produced by IFP.
An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.
Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
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Since 2008, CAN has been at the forefront of innovation – facilitating and driving the conversations about technology, society and critical making. From online/offline publications to live events, CAN’s initiatives have played an instrumental in shaping the innovative creative practices we know today.