GIF Weaponry, Kid VR, RGB Fossils and Candy Clouds at the Digital Media Bremen

At the Di­gi­tal Me­dia stu­dy pro­gram in University of/the Arts Bremen, com­pu­ter sci­ence meets de­sign, whi­le en­gi­nee­ring and na­tu­ral sci­en­ces in­ter­con­nect with the arts. De­sign, de­ve­lop­ment and ap­p­li­ca­ti­on of com­plex mul­ti­me­dia sys­tems ha­ve long sin­ce cea­sed to be fea­si­ble by sim­ply pla­c­ing de­sign ele­ments on top of func­tio­nal ones or vice ver­sa – clo­ser co­ope­ra­ti­on, a fu­si­on of di­sci­pli­nes is ne­cessa­ry. Di­gi­tal Me­dia in Bre­men ta­kes on that chal­len­ge.

Addressing a lar­ge spec­trum of to­pics ranging from tech­ni­cal ba­sics of new me­dia tech­no­lo­gies, the studies also explore topics of vir­tu­al and aug­men­ted rea­li­ty – ba­sics in de­sign, pho­to­gra­phy and ty­po­gra­phy – in­ter­me­di­al de­sign, cor­po­ra­te de­sign and sound de­sign – theo­re­ti­cal-re­fle­xi­ve me­dia sci­en­ces such as me­dia theo­ry, me­dia his­to­ry and se­mio­tics. Teaching methodologies aim to of­fer pro­fi­ci­en­cy in com­pu­ter sci­ence, de­sign and ap­p­li­ca­ti­on, em­pha­si­ze sci­en­ti­fic ori­en­ta­ti­on and in­ter­di­sci­pli­na­ri­ty, and teach pro­fes­sio­nal skills on a broad sca­le.

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