Media Lab Hacking Manufacturing Category NewsPosted on: 02/10/201702/10/2017 Tweet In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spent a month in two factories hacking manufacturing. Below is a documentary about what they experienced, made and learned. MIT Media Lab | Tangible Media Group /++ Intersections – The Frank-Ratchye STUDIO for Creative Inquiry Celebrates its 30th Anniversary In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works. Second Surface – Multi-user spatial collaboration system Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past… Cuboino is a tangible, digital extension for the marble-game Cuboro Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. Holobiont Urbanism – City as a complex, adaptive, biological superstructure Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.