a ray through the sky
[interactive]
chaos in order #4
experimental vintage series
press “C” to turn on/off outline mode
press “V” to show/hide grid
press “B” to show/hide clouds
generating sequence:
color palette roll 1-10 (10% each variant)
background fog roll 1-5 (20% each variant, positions and noise are allways random)
grid roll 1-10 (10% each variant)
cloud variant roll 1-10 (10% each variant , positions and noise are allways random)
special effect 1-10 roll (10% each variant , positions and noise are allways random)
Artwork is generated realtime from table of premade parameter sets for each feature.
Positions and randomness of certain elements are allways random with each reload.
Some colors may be overriden by others, be sure to test variations and observe features before minting.
made in Unity using standard libraries
best viewed in 1:1 aspect ratio
(requires GPU, may load slowly at some time)
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