This project is about the exploration of chaotic structures created with lines and blurry silhouettes. They work together to make the shapes emerge without revealing them completely and create dark and light areas that compose a feeling of depth and weight to the scene.
Some pieces are chaotic, some more ordered. Some have strong compositions, some don't. By zooming in on the details we can let our mind wander and start seeing shapes.
Best experienced in full-screen.
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WARNING: Project is using webgl, it may not work on some older devices.
Original artwork by William Watkins · Lyon, 2022
Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.
Created by Selcuk Artut, Variable is an artwork that explores the signification of terms in artists’ statements. The artwork uses machine learning algorithms to thoughtfully problematise the limitations of algorithms and encourage the visitor to reflect on poststructuralism’s ontological questions.
Created by Sam Conran at the RCA/Design Interactions, the Kabbalistic Synthesizer is a is a musical synthesiser that operates using waveforms generated by the Earths magnetic field, noise via magnetic storms of Jupiter and keyboard via cosmic rays.
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
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