from depths
the architect ponder
reshape my world
in hollow order
#11
experimental vintage series
press "C" to turn on/off outlines
press "V" to turn on/off background objects and grid, if any present
press "B" to turn on/off rotation
press "N" to reload with different layout, 3 iterations to cycle through
press "UP arrow" to increase render scale multiplier by x1 (maximum is x4, default is x3)
press "DOWN arrow" to decrease render scale multiplier by x1 (minimum is x1)
press "S" to save png in live view
Positions of searchlights are set for each iteration, but their on/off state and rotation changes on each reload.
Only main features are displayed, hidden might override colors, observe iterations before minting.
Preview image is taken at lower resolution scale.
Best viewed fullscreen in high resolution.
(designed for PC, requires GPU and may load slowly at some time)
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An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
Since 2008, CAN has been at the forefront of innovation – facilitating and driving the conversations about technology, society and critical making. From online/offline publications to live events, CAN’s initiatives have played an instrumental in shaping the innovative creative practices we know today.