Billions of years old, ancient remains decay across our Solar System. Mere transient visitors to our star, their ephemeral presence on our worlds is embodied in their creations. In the shadow of their megalithic constructions, we wonder what they might have brought to us.
They brought life.
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Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.
450 square meters of musical forest comprised of 150 ‘trees’ for audience to explore spatially and physically by tapping, shaking, plucking, and vibrating them to trigger sounds and lasers.
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
As a member you will be able to access all content on CAN, post your own projects, access job archive and enjoy ad-free reading!
Your support ensures we can keep the site as ad-free as possible and focus on what we do best: showcase and archive amazing work. Above all, we hope you will join our community because you think CAN is worth keeping around, hopefully for years to come.
Since 2008, CAN has been at the forefront of innovation – facilitating and driving the conversations about technology, society and critical making. From online/offline publications to live events, CAN’s initiatives have played an instrumental in shaping the innovative creative practices we know today.