De/Frag is an homage to a classic algorithm in early computer art: Flood Fill. As a teenager in the late ’80s, and without any literature, I spent weeks implementing a version for my very own drawing program for the Atari XL. It was the first non-trivial (to me) algorithm which made me want to learn more about data structures, the concept of recursion, divide-and-conquer…
Even though Flood Fill was available in most commercial drawing & office apps of the time, I gained a deep appreciation of the algorithm by building it from scratch myself. 30+ years later I know its aesthetic possibilities are still far from exhausted. This is an invitation for re-exploration by others too!
As with many design algorithms, my primary interest isn’t even the final result, but observing the inner workings. I massively slowed down and time-sliced the process for this piece. I do recommend giving each of these unique versions some time to allow them to evolve their ever-changing patterns (Note: each piece never loops!).
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.
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