order is an architect
chaos a reclaimer
when they collide, a minds maze grow
[interactive]
chaos in order #9
experimental vintage series
press “C” to turn on/off outlines
press “SPACE” turn on/off rotation
press “S” to take 4200×3300 (14×11 print) screenshot in live view
Some colors may be overridden by others, be sure to test variations and observe features before minting.
After small while, seeker is placed in the maze, it follows mouse and can help
You find a way through, if it exists or just to play around.
Red pillars are extremely rare if they appear.
best viewed fullscreen in high resolution
(designed for PC, requires GPU and may load slowly at some time)
Created by Ralf Baecker and opening this week at the NOME gallery in Berlin, Order+Noise (Interface I) investigates the boundary and space created by two interacting systems that are set in motion by the random signals of Geiger-Müller tubes.
Joachim Sauter of ART+COM collaborates with Icelandic musician Ólafur Arnalds to explore poetic synergy of music and mechanical motion in a space in the MADE gallery space in Berlin.
Created in collaboration with Damian Steward, LIA’s project Rain (2012) is currently on show as part of the exhibition medien.kunst.sammeln at Kunsthaus Graz. It is a fully self-contained wood+aluminium enclosure to exhibit Lia’s interactive generative software artworks from the 1990s and early 2000s.
As a member you will be able to access all content on CAN, post your own projects, access job archive and enjoy ad-free reading!
Your support ensures we can keep the site as ad-free as possible and focus on what we do best: showcase and archive amazing work. Above all, we hope you will join our community because you think CAN is worth keeping around, hopefully for years to come.
Since 2008, CAN has been at the forefront of innovation – facilitating and driving the conversations about technology, society and critical making. From online/offline publications to live events, CAN’s initiatives have played an instrumental in shaping the innovative creative practices we know today.