Mur is a series of computational drawings of stacked and falling bricks. The bricks are placed in different configurations of walls, towers, stacks and paths, and are then exposed to gravity.
The graphics are coded with p5.js and the rigid body simulations with ammo.js. In live mode, press 's' to save a screenshot and 'e' to save a high resolution image. Press 't' to toggle textures.
Each scene is drawn twice, first brick by brick as they fall or stay in place, then the scene as a whole. Mur is optimized for Chrome, uses WebGL and may not work in all browsers.
Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
Since 2008, CAN has been at the forefront of innovation – facilitating and driving the conversations about technology, society and critical making. From online/offline publications to live events, CAN’s initiatives have played an instrumental in shaping the innovative creative practices we know today.