Quasiflock is a 2022 rework of a 2006 realtime animated generative system, originally one of the projects from which later my toxiclibs library collection and some other big client projects & brand identities grew out of. The piece was part of a long, multi-year investigation into particle systems, agents and the aesthetic of fluid dynamics. Even though the approach used here is very primitive, my overall aim was to create a dynamic (and minimally interactive/responsive) system, which is above all mesmerizing to watch and somewhat feels alive. Since the original Java/Processing version isn’t able to run anymore, I did some major updates and ported it to Zig & WebAssembly to give it a new life, more fluidity and a larger audience. Hope you enjoy!
10 parametric color themes (each with variations)
10 macro design/behavioral params (to control dozens more)
optionally mouse/touch responsive (rotate/pulsate)…
Made w/ Zig, WASM & thi.ng/umbrella
Created by Sam Conran at the RCA/Design Interactions, the Kabbalistic Synthesizer is a is a musical synthesiser that operates using waveforms generated by the Earths magnetic field, noise via magnetic storms of Jupiter and keyboard via cosmic rays.
A series of three pictures exploring tension and harmony. Each unique edition was created using algorithms, calculating each pixel in relation to the next one. An interplay between tension and harmony, opposing each other in the first two editions and finally merging into a beautiful complexity in the third artwork “Interconnection”. Available as exclusive NFTs…
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Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.
Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.
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