Avatar Mythology – Technology as metaphorical “alter-beings”

Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance project drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

Avatar·Mythology instills a contemporary, philosophical contemplations into a newly conceived story. Against the mythical backdrop is the idea of “avatar,” or modes of “alter-being,” through which the team elaborate the inner journey of human beings coming to terms with the unknown: the origin of life, the struggle for survival, the revelation via love, hate, and fear, and the ultimate transcendence and release with inner peace. 

If the mythical world filled with Eastern totemic symbols represent the origin of the unknown, the “beasts” that are the “alter-beings” of humans render visually our inner complexes. This piece combines semi-immersive video space and media art to let the audience inhabit the “unknown” and experience their “alter-beings” with the dancers, as we journey into the mysteries of life. 

To bring their vision to life, the team relies on a number of technologies that enable “avatars” by the way of motion capture, interactive animation, remote control and linking backstage manipulation with frontstage performance. With these all-permeating technological “avatars” as metaphorical “alter-beings,” the performance also embodies the merge between modern technology and traditional arts.

The performance employs Kinect V2, Perception Neuron, Mac Pro and projectors. When it comes to software, Unity,  openFrameworks,  Maya,  Resolume and touchOSC on iOS are all used.

The project was premiered in 2019 China Shanghai International Arts Festival as “The Rising Artists’ Works”. 

Project Page | LIMAGE

LIMAGE is a flexible team including media designers, 3d creators, artists, technical coders, etc.  The studio was founded in May of 2019 and based on a original media performance producing at the same time. The team is mostly concerned with researching and developing application of media design and visual form in modern performance provided by the advance of new technical methods.  

Leave a Reply

Your email address will not be published. Required fields are marked *