Irregular Polyhedron Study #1 – Vertex, edge and volume

Created by Oslo based computational design studio Void (Bjørn Gunnar Staal & Joakim Hoen), Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge. It explores the perceptual gap between the flat and the spacious, the analogue and the digital. When does a collection of arbitrary connected lines start to read as a volume? Does this perception change when the shape is altered?

The project is a site-specific installation created for the window gallery Kungstensgatan 27 in Stockholm. It was open from November 2014 to February 2015 comprising a wireframe polyhedron constructed from black elastic bands, strung up by fishing-lines, connected to 9 stepper motors. The stepper’s are controlled by five Arduino’s and an openFrameworks application simulating the overall motion scheme.

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

  • Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.
  • Publish: Post your projects, events, announcements.
  • No Ads: No advertisements, miners, banners.
  • Education: Tutorials (beginners and advanced) with code examples, downloads.
  • Jobs Archive: Find employers who have recruited here in the past (over 800 jobs).
  • Discounts: Special offers and giveaways (events, books and media).

Become a Member



Leave a Reply