Irregular Polyhedron Study #1 – Vertex, edge and volume

Created by Oslo based computational design studio Void (Bjørn Gunnar Staal & Joakim Hoen), Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge. It explores the perceptual gap between the flat and the spacious, the analogue and the digital. When does a collection of arbitrary connected lines start to read as a volume? Does this perception change when the shape is altered?

The project is a site-specific installation created for the window gallery Kungstensgatan 27 in Stockholm. It was open from November 2014 to February 2015 comprising a wireframe polyhedron constructed from black elastic bands, strung up by fishing-lines, connected to 9 stepper motors. The stepper’s are controlled by five Arduino’s and an openFrameworks application simulating the overall motion scheme.

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