Irregular Polyhedron Study #1 – Vertex, edge and volume

Created by Oslo based computational design studio Void (Bjørn Gunnar Staal & Joakim Hoen), Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge. It explores the perceptual gap between the flat and the spacious, the analogue and the digital. When does a collection of arbitrary connected lines start to read as a volume? Does this perception change when the shape is altered?

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