Objectifier – Device to train domestic objects

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

23/01/2017
The field life of electronic objects – Workshop / Science Museum

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15/09/2014
A Technique for 3D Printing of Soft Interactive Objects

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29/04/2014
Making it Real – Call for 3D Objects

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30/03/2013
Moving objects | nº 804 by Pe Lang

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18/01/2013
Crayon Creatures – Children’s drawings printed as 3D objects

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10/01/2013
Barcode by Smallfly – Interactive exploration of everyday objects around us

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16/04/2012
InfObjects by Johannes Tsopanides – Shaping objects by CO² emissions

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11/04/2012
Best Friends – Casting in wax 451 connections on Facebook [Objects]

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27/01/2012
Soundmachines [Arduino, Processing, Objects]

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20/01/2012
Still Life [Unity, C, Objects]

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20/01/2012
One Piece at a Time [Objects, Scripts]

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18/01/2012
Lotus Dome [Objects]

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11/01/2012
lumiBots [Arduino, Objects]

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07/01/2012
Three Cubes Colliding [Objects]

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21/12/2011
µtagger Alpha: A GML Field Recorder [c++, Objects]

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16/12/2011
Monolith [vvvv, Objects, Arduino]

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12/12/2011
IDILL 2011 Trophy [Processing, Objects]

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04/12/2011
Versus [c++, Objects]

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02/12/2011
Little Printer [Objects]

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29/11/2011
DaDa Box [Arduino, Objects]

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28/11/2011
Growing Objects – Programming Biological Systems [Theory]

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22/11/2011

Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.

Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.

Knotty Objects is a forum for wide-ranging discussions around the confluences of design, science, technology and the arts.

Category: Members / News
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H / ALCUTAAU is an object created using precious metals and stones mined out of technological objects and transformed back into mineral form.

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The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically “undo” the print.

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Created at the Tangible Media Group at the MIT in collaboration with Sony Corporation, exTouch creates Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality.

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Category: Arduino / Members / Objects / vvvv
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