Scramble Suit – Face Tracking [openFrameworks]

It all kicked off about 2 months ago when Kyle McDonald posted ‘FaceOSC’, a tool for prototyping face-based interaction. The oF wrapper Kyle created is built on non-commercial open source FaceTracker code from Jason Saragih. Kyle included an example oF app with the ofxFaceTracker addon for openFrameworks which can be downloaded here.

21/09/2011
Night Bright [openFrameworks, Kinect]

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20/09/2011
Touch Vision Interface [openFrameworks, Arduino, Android]

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15/09/2011
Action Painting Redux [openFrameworks]

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07/09/2011
Simple Harmonic Motion [openFrameworks, Sound]

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28/08/2011
SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

25/08/2011
Composite [iPad, openFrameworks]

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10/08/2011
Flowerium [iPhone, iPad, openFrameworks]

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05/08/2011
Entrails [openFrameworks]

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25/07/2011
Aleph [openFrameworks, Processing]

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20/07/2011
sktch 2.0 [iPhone, iPad, openFrameworks]

Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple’s UIKit, for the iPhone – retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where…

19/07/2011
Voyagers [openFrameworks]

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13/07/2011
field [iPhone, iPad, openFrameworks, Sound]

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11/07/2011
Image Cloning Library [openFrameworks, c++]

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11/07/2011
The Wombats – Techno Fan [openFrameworks]

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08/07/2011
Directors Showcase, Cannes [openFrameworks, Cinder, Kinect, iPad]

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01/07/2011
Squeal [iPad, openFrameworks]

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07/06/2011
Lit Tree [openFrameworks, Kinect]

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22/05/2011
alt ctrl [openFrameworks, Games]

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16/05/2011
Paint With Your Feet [openFrameworks]

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25/04/2011
Untitled Faces [openFrameworks, Processing, Arduino]

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20/04/2011
Particles [openFrameworks, Arduino, Events]

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06/04/2011
SubMap [openFrameworks]

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04/04/2011
Show me how [not] to fight [openFrameworks, Games]

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28/03/2011
Hyundai i40 Reveal [openFrameworks, Flash]

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20/03/2011
Game Milestones [OpenFrameworks, Games]

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11/03/2011
Big Brother – Paranoïa [openFrameworks, Events]

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28/02/2011
Fabricate Yourself [openFrameworks, Kinect]

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27/02/2011
Little Magic Stories [openFrameworks, Kinect]

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23/02/2011
Pennant [iPad, openFrameworks]

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17/02/2011

It all kicked off about 2 months ago when Kyle McDonald posted ‘FaceOSC’, a tool for prototyping face-based interaction. The oF wrapper Kyle created is built on non-commercial open source FaceTracker code from Jason Saragih. Kyle included an example oF app with the ofxFaceTracker addon for openFrameworks which can be downloaded here.

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Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

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Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple’s UIKit, for the iPhone – retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where…

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