Into the Great Beyond – Inventing Futures at IAM Weekend 18 (April 27 to 29)

The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…

24/04/2018
HOLO 2 – Aftermath

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

22/11/2017
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017
Modern Map Art – Deconstructing, filling and restitching maps

Created by David Hoe (Mini Cloud Studios) from London, and currently on Kickstarter, ‘Modern Map Art Prints’ is a collection of detailed maps transformed into colourful abstract art prints of anywhere in the world. The project celebrates the joys of travel and the unique fingerprint of every city from above – it is a crossover of modern maps and playful colour using specially created software.

30/08/2017
VoxelChair – Designing for behaviour and properties of the material

Created by Manuel Jiménez Garcia and Gilles Retsin, ‘Voxel Chair’ is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.

14/07/2017
A-B-Z-TXT 2017 – Call for Participants

A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and lectures.

28/06/2017
Selected Network Studies – Network data and infrastructure as an A/V medium

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

16/06/2017
Education Partners

Aalto University, Helsinki, FI Academy of Fine Arts in Warsaw, PL Academy of IT, Warsaw, Poland Accademia Ligustica di Belle Arti di Genova, IT ACG International, China ARA Institute of Canterbury, NZ Aristotle University of Thessaloniki, GR Art and Technology at the University of Oregon, US ArtCenter College of Design, US ArtEZ Arnhem, NL Artlab,…

19/04/2017
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
HOLO 2 – The Future is (Out) Now

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

23/11/2016
Fragments by Random International (2016)

New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.

03/10/2016

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.

The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

Created by David Hoe (Mini Cloud Studios) from London, and currently on Kickstarter, ‘Modern Map Art Prints’ is a collection of detailed maps transformed into colourful abstract art prints of anywhere in the world. The project celebrates the joys of travel and the unique fingerprint of every city from above – it is a crossover of modern maps and playful colour using specially created software.

The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.

This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation ‘Fearful Symmetry’, which was first shown at the Tate Modern, London, in 2012.

Created by Manuel Jiménez Garcia and Gilles Retsin, ‘Voxel Chair’ is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.

Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.

A-B-Z-TXT is back as the ‘school for 21st century typography’—and it is looking for international applicants. Apply to join Zach Lieberman, Mindy Seu, Ali S. Qadeer, and others in Toronto Aug 17-20 for four days of masterclasses, workshops, and lectures.

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

Aalto University, Helsinki, FI Academy of Fine Arts in Warsaw, PL Academy of IT, Warsaw, Poland Accademia Ligustica di Belle Arti di Genova, IT ACG International, China ARA Institute of Canterbury, NZ Aristotle University of Thessaloniki, GR Art and Technology at the University of Oregon, US ArtCenter College of Design, US ArtEZ Arnhem, NL Artlab,…

Category:
Tags:

The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.

Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.

Category: Members / News
Tags: /

The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.

Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.

Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

Category: Members / News
Tags: / /

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.

Ugly Dynamics is a personal exploration/documentation by Nikita Diakur exploring the effects and control of simulated dynamics in computer software, specifically in the work produced by his studio Ugly Films.

Category: Members / News
Tags: / /

Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.

Taking place at Espacio Fundación Telefónica in Lima between 17 March – 19 June, New Realities is a touring exhibition curated and produced by Alpha-ville which explores how the phenomenal pace of technological advancement is changing the way we perceive ourselves and our world.

Count

30

Tags

  • Air
  • Arduino
  • Arm
  • DynamixelSDKSharp
  • Featured
  • GrubStep
  • Halo
  • Immaterial
  • Kcjs
  • Kimchi and Chips
  • Light
  • Linux
  • London
  • Materiality
  • Mist
  • Msgpack-arduino
  • OfxCanon
  • Orange pi dynamixel
  • Pcb
  • Projection
  • Rulr
  • Sensor
  • Somerset House
  • Sun
  • Temperature
  • Water
  • Ai
  • Environment
  • Events
  • Game
  • Iam cheng
  • Installation
  • Simulation
  • Video game
  • 3d
  • Aesthetics
  • Afrofuturism
  • Afrotopia
  • Alan Warburton
  • Amani Al-Khatahtbeh
  • Andres Colmenares
  • Barcelona
  • Bruce sterling
  • CGI
  • Cool 3D World
  • Dave Fothergill
  • Design future
  • Elijah
  • Future
  • Iam weekend
  • Ingrid Lafleur
  • Jane Murison
  • Kelani Nichole
  • KOSMICA Institute
  • LaTurbo Avedon
  • Lighthouse Brighton
  • Lucy Esperanza Rojas
  • Marie McPartlin
  • Meriem Bennani
  • Metamedia
  • Nikita Diakur
  • Pinar Yoldas
  • Somerset House Studios
  • The Current Museum of Art
  • Transfer Gallery
  • UAL
  • Uncanny Valley
  • ACT
  • ACT Festival
  • Asia Culture Center
  • Daito Manabe
  • Data
  • Database
  • Digital
  • Evala
  • Exhibition
  • Gwangju
  • Harshit Agrawal
  • Information
  • Jeon Joonho
  • Jonas Jongejan
  • Kazunao Abe
  • Knowledge
  • Kyle McDonald
  • Lauren McCarthy
  • Learning
  • Making
  • Marko Peljhan
  • Matthew Biederman
  • Moon Kyungwon
  • Pierce Warnecke
  • Privacy
  • Review
  • Ryoji Suzuki
  • Ryuichi Sakamoto
  • Sang-won Leigh
  • Satoshi Furuya
  • Security
  • Sho Miyake
  • South korea
  • Technology
  • Tomas Saraceno
  • Visualization
  • Alexander Scholz
  • Anne Gabriel-Jürgens
  • Announcement
  • Art
  • Casey Reas
  • Cedric Flazinski
  • Coralie Gourguechon
  • Daniel Rourke
  • Daniel Shiffman
  • Daniel West
  • Dorothy Feaver
  • Eva Hillreiner
  • Fanqiao Wang
  • Geoff Manaugh
  • Georgina Voss
  • Greg J. Smith
  • Holo
  • Jacopo Atzori
  • James Pearson-Howes
  • Jim Rossignol
  • Jürg Lehni
  • Karsten schmidt
  • Katie Paterson
  • Ludwig zeller
  • Magazine
  • Michelle Kasprzak
  • Mitchell Whitelaw
  • Nina Lüth
  • Oculus rift
  • Paul Prudence
  • Peter Stemmler
  • Publication
  • Rafael Lozano-Hemmer
  • Rick Pushinsky
  • Robin Maddock
  • Ryoichi Kurokawa
  • Science
  • Scott Smith
  • Sherry Kennedy
  • Simon Parkin
  • Tale of tales
  • Ted Davis
  • Timo Arnall
  • Vera Molnar
  • Vera Sacchetti
  • Victor Nomoto
  • Vincent Tsang
  • Vr
  • Will Wiles
  • Ye Rin Mok
  • Zmyk
  • David Colombini
  • Fragment
  • Ied
  • Information Experience Design
  • Project
  • Raspberrypi
  • Rca
  • Serendipity
  • Sound
  • Spotify
  • Student
  • Weather
  • Canvas
  • Colour
  • David Hoe
  • Google maps
  • Google maps api
  • Kickstarter
  • Mapping
  • Nodejs
  • Artificiel
  • Audiovisual
  • Bfi
  • Deathprod
  • Eastern Bloc
  • Electronic music
  • Event
  • Festival
  • Glenn Vervliet
  • Herman Kolgen
  • Interview
  • Jimmy Lakatos
  • Maotik
  • Michela Pelusio
  • Monolake
  • Montreal
  • Murcof
  • MUTEK
  • Myriam Bleau
  • Sculpture
  • Sensate FOcus
  • Bartlett
  • Brazil
  • Consciência Cibernética
  • Interactive architecture
  • Itau Cultural
  • Kinect
  • LabVIEW
  • MircorFlexE100
  • Motion tracking
  • Opencv
  • Robotics
  • Ruairi Glynn
  • Sao paulo
  • UR10
  • 3d printing
  • Bartlett B-Pro
  • Furniture
  • Gilles Retsin
  • Manuel Jimenez Garcia
  • Material
  • Nagami Design
  • Process
  • Voxel
  • 3d model
  • Autodesk
  • Convivial studio
  • Creativeappsnet
  • Depth
  • Effect
  • Experiment
  • Image
  • Meshlab
  • Meshmixer
  • OpenFrameworks
  • Photogrammetry
  • Photography
  • Point cloud
  • Scanning
  • A-B-Z
  • Ali S. Qadeer
  • Call for applications
  • Chris Lee
  • Conference
  • Design
  • Graphic design
  • Lois Andison
  • Masterclass
  • Michele Champagne
  • Mindy Seu
  • Symposium
  • Toronto
  • Typography
  • Workshop
  • Xavier Snelgrove
  • Zach Lieberman
  • Ableton
  • Airport
  • Audio
  • Audio visual
  • Data collection
  • Max for live
  • Midi
  • Network Ensemble
  • Object
  • Osc
  • Script
  • Sonification
  • Vdmx
  • Automation
  • Inspiration
  • Media
  • Panel discussion
  • Politics
  • Tickets
  • UBI
  • Archive
  • Video
  • Binaural
  • Improvisation
  • Ira Cohen
  • Music
  • Panorama
  • Performance
  • Real time
  • Vvvv
  • Anthony dunne
  • Choreography
  • Critical making
  • DfPI
  • Education
  • Felix Faire
  • Fiona raby
  • Interactive architecture lab
  • Lin Tang
  • Mit media lab
  • Nicholas Negroponte
  • Pedgagoy
  • Ranulph Glanville
  • Speculative design
  • Stephen Gage
  • Artificial intelligence
  • Crowdsourcing
  • Dataset
  • Javascript
  • Machine learning
  • Sebastian Schmieg
  • Tensorflow
  • Animation
  • Book
  • Collaboration
  • Creative technology
  • Evan Boehm
  • Fiction
  • Film
  • Gethin Anthony
  • Interactive
  • Interactive fiction
  • Jeff Noon
  • Nexus studios
  • Short film
  • Speculative fiction
  • Storytelling
  • Tonejs
  • Web film
  • Adnan Agha
  • Agustín Ramos Anzorena
  • Alex Wagner
  • Baku Hashimoto
  • Bryan Wilson
  • Caitlin Morris
  • Cinema4d
  • Computation
  • Computer science
  • Dan Gorelick
  • Dannie Wei
  • Francis Tseng
  • Hiroshi Okamura
  • Ingrid Burrington
  • Instrument
  • Jason Toy
  • Kaleidoscope
  • Katrina Allick
  • Lauren Gardner
  • Medhir
  • Media art
  • Media technology
  • Neural network
  • Patricio Gonzalez Vivo
  • Philip David
  • Physical Computing
  • Printing
  • Processing
  • Ps3eye
  • Publishing
  • Python
  • Ramsey Nasser
  • Raspberry Pi
  • Report
  • Robby Kraft
  • Ruby Childs
  • School
  • Sequencer
  • SFPC
  • Showcase
  • Taeyoon Choi
  • Teaching
  • Tools
  • Edge of frame
  • Representation
  • Whitechapel
  • Christoph Bader
  • Dominik Kolb
  • James Weaver
  • Mediated Matter
  • Neri Oxman
  • Rachel Smith
  • Stratasys
  • Sunanda Sharma
  • New media
  • News
  • Geometry
  • Houdini
  • Particles
  • Simon Russell
  • Random International
  • Software
  • Architecture
  • Behaviour
  • Pattern
  • System
  • Theodore Spyropoulos
  • Alpha-ville
  • Carmen Salas
  • Estela Oliva
  • Guest post
  • Lima
  • Telefónica