Ubiquitous Art and Sound – Call for Work

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17/04/2013
absorptions: The sound of the dialup, pictured

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06/02/2013
Beatoven – Mixing sounds as if they were cooking ingredients

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10/01/2013
Missing by The xx – Spatializing Sound with Sonos

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29/11/2012
BlissBomb – Procedurally drawn sound+pattern game for Sifteo Cubes

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31/08/2012
Microsonic Landscapes by Realitat – Transforming sound into matter

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20/08/2012
SoundShapes by Queasy Games now available for PS Vita / PS3

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08/08/2012
knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

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26/07/2012
‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)

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24/07/2012
SoundBow – Drawing based musical instrument for Android

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29/06/2012
Soundstory: 10:00pm – An interactive musical vignette by Matthew LoPresti

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21/06/2012
A levitating sound sculpture made of 300 wires – David Letellier’s Caten

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30/05/2012
Orphion – Musical instrument for iPad [iPad, Sound]

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30/01/2012
Mini-Composer [iPad, iPhone, Sound]

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24/01/2012
Soundmachines [Arduino, Processing, Objects]

The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show (September 15-25, 2011, Frankfurt am Main). What the client got instead was Soundmachines…

20/01/2012
WaveShaper [iPad, openFrameworks, Sound]

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19/01/2012
Crackle Canvas [Environment, Sound]

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03/01/2012
Daiku [Processing, Sound]

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29/12/2011
QDD [iPhone, Sound, Games]

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21/11/2011
Ground [MaxMSP, Sound]

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10/11/2011

Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.

Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.

Commissioned by Sonos, Light House is an interactive light and sound installation created by NY’s SoftLab that responds in real-time to Sonos components. The installation is constructed of a grid of 600 fluorescent light tubes at varying heights and lengths to create an interior volume.

This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.

Blinkdrink is a simple provocation to imagine new modes of interacting with screen-based technologies, taking the experience of the 2-d screen and extending it into 3-d space, and having fun with it.

Studio Hands use Processing and openFrameworks to send send designs of T-shirts and the bag via sound to be screen-printed.

Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual.

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Category: Members / ontheweb
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Category: Members / ontheweb
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Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.

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Since electric cars are increasingly using synthesised sounds in order to mimic the recognisable noise of the internal combustion engine, Mark McKeague explores an alternative in which the sound that the cars generate changes according to its relationship to other road users and the environment.

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Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person.

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Category: iOS / Members / Sound
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The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show (September 15-25, 2011, Frankfurt am Main). What the client got instead was Soundmachines…

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30

Tags

  • Ableton
  • DirectX11
  • Gpu. audio-responsive
  • Performance
  • Quayola
  • Realtime
  • Rendering
  • Sinigaglia
  • Sound
  • Vvvv
  • Ars electronica
  • Disney research
  • Electrostatic
  • Hearing
  • Installation
  • Ivan Poupyrev
  • Mic
  • Olivier Bau
  • Recording
  • Yuri Suzuki
  • Fluorescent
  • La
  • Light
  • MaxMSP
  • Processing
  • Softlab
  • Sonos
  • Sound responsive
  • Analysis
  • Code
  • Daito Manabe
  • Data
  • Dentsu
  • Formula 1
  • Hidenori Chiba
  • Hiroyuki Hori
  • Honda
  • Mapping
  • Muryo Honma
  • Open frameworks
  • Qosmo
  • Racing
  • Representation
  • Rhizomatiks
  • Satoru Higa
  • Shipoo
  • Tomoaki Yanagisawa
  • Visualisation
  • AppStore
  • Bradley Simpson
  • Ios
  • IPhone
  • Minimal
  • OpenFrameworks
  • Analogue
  • Electric Deluxe
  • Label
  • Merchandise
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  • Objects
  • Printing
  • Screen printing
  • 2Roqs
  • Chevalvert
  • Input
  • Interface
  • Polygraphik
  • Raspberrypi
  • Splank
  • Analogy
  • Arduino
  • Generative
  • Midi
  • Process
  • Puredata
  • Sensor
  • Viktor Jan
  • Jon-Kyle Mohr
  • Kinect
  • Kyle McDonald
  • Matt Mets
  • Reactive
  • Robotics
  • Spatial
  • Speakers
  • Surround
  • Addon
  • Capture
  • Desktop
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  • Cube
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  • Retro
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  • Visualization
  • Design
  • Games
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  • Jonathan Mak
  • Ps vita
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  • Karl Bartos
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  • The Product
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  • Tom Verbruggen
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  • Ryoichi Kurokawa