512 Search Results for physical

Artificial Arboretum – Preservation of “photogrammetrees” found in Google Earth

‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that created them.

Document 1. – Symposium Report

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

Elektra XX – Transcending the Machinic Body

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

Sensorium Festival 2019: The Augmented Mind and Where to Look For It

From the inventions of computing pioneer Douglas Engelbart to the philosophies of Andy Clark and David Chalmers: curator Philo van Kemenade reveals what inspired the 2019 edition of Bratislava’s Sensorium Festival (June 7-9)

Neuhaus.world – Participatory, interactive music video for Lake of Pavement

Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.

Aguahoja – Programmable Water-based Biocomposites for Digital Design and Fabrication

Created by the team at the Mediated Matter Group at MIT Media Lab, Aguahoja I is project/installation that is digitally designed and robotically manufactured out of the most abundant materials on our planet—the very materials found in trees, insect exoskeletons, apples and bones. Cellulose, chitosan, pectin and calcium carbonate are combined and compounded with high […]

Document 1. – CAN’s new event series
examines cross-disciplinary practice

CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.

Open Highway – Surfacing the hidden layers of the city

Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.

CAN 2018 – Highlights and Favourites

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

NORAA (Machinic Doodles) – A human/machine collaborative drawing

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification

Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.

300000 km/s – Visualising ping for interplanetary communication

Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.

ChineseWhispers – Inaccurately transmitted gossip

Created by Saurabh Datta, “ChineseWhispers” is an installation comprised of four head figures performing “Chinese Whispers” – a sequence of repetitions of a story, each one differing slightly from the original, so that the final telling bears only a scant resemblance to the original.

Zoological – Autonomous flying spheres at the Roundhouse

Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment. 

Proteus – Analog digital display that allows for interacting with matter

Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.

Sunny Side Up – Sunrise to sunset, the measures time and robotics

Developed by studio AATB, Sunny Side Up is an installation comprised of a robotic arm and a metal rod, proposing a contemporary version of the archaic typology of the sundial.

Deep Learning: CAN to co-host Mapping LAB at Mapping Festival 2018

At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!

Internet of Shrimps – Ironic and playful look at the IoT

Created by Ralph Kistler, ‘Internet of Shrimps’ examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the Internet of Things.

Spirotrope – Stirling Engine powered Spirograph animation

Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.

Pour Reception – Water as a digital (material) interface

Created by Tore Knudsen, ‘Pour Reception’ is a playful radio that uses machine learning and tangible computing to challenge our cultural understanding of what an interface is and can be. Two glasses of water are turned into a digital material for the user to explore and appropriate.

Lumen – Mixed reality storytelling device

Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.

CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Twin Objects – Devices for long-distance relationships

Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.

20°C – Devices for tangible interaction with data

Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.

Variable – The signification of terms in artists’ statements

Created by Selcuk Artut, Variable is an artwork that explores the signification of terms in artists’ statements. The artwork uses machine learning algorithms to thoughtfully problematise the limitations of algorithms and encourage the visitor to reflect on poststructuralism’s ontological questions.