Latent Figures – Jannis Maroscheck

Looking for forms of expression hidden between ancient runes and y2k logos, medieval monograms and clip art illustrations, hieroglyphs and stock icons, Maroscheck developed AI-based systems to merge the shared visual vocabulary designed by humans across eras, continents and cultures.

01/11/2023
Tracing the Line – Luca Bendandi

The use of pen plotters and other drawing machines has become an important part of the contemporary generative and digital art scene. Tracing the Line showcases the works of 100 contemporary artists who use these machines in their practice.

01/11/2023
Black Box Cartography – A critical cartography of the Internet and beyond – Vladan Joler

Over the past few years, Vladan Joler has been working (with the help of a network of data analysts, media theorists and cyber forensic experts) to bring to light some of the hidden layers of these systems. From the invisible algorithmic factory of Facebook to the visual and conceptual assemblage of a new extraction model, Joler’s representational tactics take us into the depths of today’s technological ecosystems.

01/11/2023
Sazen City: A cartography of digital memories

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

27/10/2023
Controlled Uncontrollables: SAD and the Bubble Printer

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

27/10/2023
Partnering with CAN

Shaping cultural and technological narratives, together! For the last 15 years, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, instigators, entrepreneurs, curators, connectors, writers, and researchers.…

25/10/2023
Machine Readable Me – Zara Rahman

Machine Readable Me considers how and why data that is gathered about us is increasingly limiting what we can and can’t do in our lives and, crucially, what the alternatives are.

06/10/2023
Web – A deterministic universe

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

14/09/2023
Persistence of Vision – Subverting civil infrastructure

Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.

11/09/2023
The Ambient Machine – Yuri Suzuki

Created by Yuri Suzuki in partnership with Pentagram Design, and currently available for purchase from E&Y, The Ambient Machine is a 32 toggle switch sequencer with a variety of sounds and music to design your own background ambience.

25/08/2023
R.S.I. – Julia Scher

This comprehensive overview volume applies Lacan’s dictum RSI (the Real, the Symbolic, the Imaginary) to Scher’s work, examining it regarding the topics Real & Fake, Surveillance & Security & SM, Infrastructures.

01/08/2023

Voz y Movimiento is an interactive installation engineered to exemplify the impact of mutual vocal expression.

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The Portable Black Cat Radar is part of an ongoing series exploring Machines Responding to Superstitions. The device is comprised of a GPS, gyroscope and magnetometer to gauge your position in the world while at the same time generating fictional black cats for you to dodge.

Looking for forms of expression hidden between ancient runes and y2k logos, medieval monograms and clip art illustrations, hieroglyphs and stock icons, Maroscheck developed AI-based systems to merge the shared visual vocabulary designed by humans across eras, continents and cultures.

The use of pen plotters and other drawing machines has become an important part of the contemporary generative and digital art scene. Tracing the Line showcases the works of 100 contemporary artists who use these machines in their practice.

Category:
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Over the past few years, Vladan Joler has been working (with the help of a network of data analysts, media theorists and cyber forensic experts) to bring to light some of the hidden layers of these systems. From the invisible algorithmic factory of Facebook to the visual and conceptual assemblage of a new extraction model, Joler’s representational tactics take us into the depths of today’s technological ecosystems.

Category:
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Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

Shaping cultural and technological narratives, together! For the last 15 years, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, instigators, entrepreneurs, curators, connectors, writers, and researchers.…

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The RWM MK1 (Radio Wave Modulator Mark 1) is an experimental electronic synthesizer that captures and transforms the constant stream of radio waves and transmissions passing through Earth’s atmosphere.

Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.

XENOPTYX is a neo analog tryptic mechanical altarpiece utilising immaterials such as time and heat to create ephemeral traces on the three custom built augmented panels.

InterAccess is pleased to present the 22nd Annual IA Current Exhibition, All watched over by machines of loving grace, running November 8 – December 9, 2023.

Machine Readable Me considers how and why data that is gathered about us is increasingly limiting what we can and can’t do in our lives and, crucially, what the alternatives are.

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Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

Created by Jelle Reith, Explorer is a solar-powered art object with a dynamically scaled frame rate, designed to conserve energy during those dark winter days.

The 12th edition of the Patchlab SPACE/S Digital Art Festival will take place from October 19th to 22nd in Krakow and on October 28th at the Silesian Planetarium in Chorzow

We are moving to Discord – Join us!

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Presented in honour of InterAccess’s 40th anniversary this exhibition, curated by Shauna Jean Doherty, celebrates Telidon, the Canadian-made technology that inspired the artists who founded InterAccess in 1983.

CURRENTS New Media is now accepting submissions for their 2024  Art and Technology Festival in Santa Fe, New Mexico.

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.

Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.

Today, technology imperils millions of jobs, robots are crowding factory floors, and artificial intelligence will soon pervade every aspect of our economy. How will this change the way we live? And what can we do about it? The answers lie in Blood in the Machine.

Created by Yuri Suzuki in partnership with Pentagram Design, and currently available for purchase from E&Y, The Ambient Machine is a 32 toggle switch sequencer with a variety of sounds and music to design your own background ambience.

Families of digital artificial lives that inhabit (micro-robotic) houses and reproduce on the blockchain.

MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 

This comprehensive overview volume applies Lacan’s dictum RSI (the Real, the Symbolic, the Imaginary) to Scher’s work, examining it regarding the topics Real & Fake, Surveillance & Security & SM, Infrastructures.

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