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Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
07/06/2016Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.
16/05/2016Launched today via a worldwide Kickstarter campaign, Mover Kit by Technology Will Save Us is part iconic accessory and part education tech toy that kids, young and old, make and code themselves.
12/05/2016Kadenze offers the opportunity to learn creative coding from world renowned instructors and artists. Explore p5.js and the nature of code. Learn ChucK, JavaScript, and web coding. Turn your Arduino into a machine-learning controller.
03/05/2016Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.
18/04/2016CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.
31/03/2016CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
24/03/2016Video featuring Manfred Mohr discussing ideas behind his Artificiata II work currently on display at Carroll Fletcher in London.
04/03/2016Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.
01/03/2016Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.
14/01/2016Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.
18/12/2015226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.
11/12/2015Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.
10/11/2015As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.
08/11/2015The Hack n’ Roll is a collaboration between KORG, OK GO and the students and tutors from the Platform 21 unit in the Design Products Department at the Royal College of Art in London to design musical instruments that surprise, amuse and excite.
15/09/2015SIGNAL Festival which focuses on innovative art and tech projects in public space, expands its program to integrate an educational platform called TRANSMIT. Remarkable community of artists, coders, designers, makers, thinkers, producers and other professionals from 13 countries worldwide will come together to present their work, debate and lead workshops in the field of digital culture, art and technology.
14/09/2015Created by Oliver Smith and Francesco Tacchini, The Network Ensemble is a tool to sonically uncover and amplify the invisible territory of the networks that sit between our offline and online experiences.
23/06/2015If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).
23/06/2015CentrePasquArt’s super-group show Short Cuts invites viewers to trace ideas, influences, and positions across five decades of work by merely taking a few steps.
01/06/2015Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.
20/05/2015On May 15 and 16 FIBER returns with the third edition of FIBER Festival, taking place at A Lab and Radion (Amsterdam), featuring an excellent selection of critical and inspiring art, DJs and live acts.
24/03/2015MoCap + real world LiDAR data + CG + Vicon + light projection with help from Andy Serkis’ Imaginarium, Marshmallow Laser Feast visualise the VW’s invisible data and intelligent sensors in the latest Passat.
06/03/2015Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.
26/02/2015Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
20/02/2015What can only be described as a visual exploration of topography using computer interface, Wanderings 2.0 is the latest in the exquisite portfolios of work by London based interdisciplinary artist Edgor Kraft and Saint Petersburg’s Alexander Lezius.
13/02/2015Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.
11/02/2015From November to January 2014, Muriel Guépin Gallery in NY was the home to ‘Bright Matter’, an exhibition of enigmatic works by five international artists widely recognized for their spatial-aesthetic research, creative engineering, and stunning perceptual hacks. We check in with the event’s instigator, curator, and participating artist Joanie Lemercier for a report, the back story, and a 2015 teaser.
20/01/2015By publishing (and many other) standards, HOLO just took its first steps. Yet nine months after the magazine’s launch, we look back and can’t believe how far we’ve come. What happened? Here’s a stocktaking, a travelogue, and a teaser. The middle of December is a somewhat special time for us. Two years ago this past Monday, the…
19/12/2014Alphaville announces “New Realities”, an eight week free exhibition and parallel programme of events at Mobile World Centre in the heart of Barcelona.
04/11/2014RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
27/10/2014Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
Tags: AR / architecture / city / featured / fiction / film / interview / Keiichi Matsuda / media / speculative / urbanism
Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.
Tags: animation / experiment / featured / movement / Random International / servo / simulation / XNA
Launched today via a worldwide Kickstarter campaign, Mover Kit by Technology Will Save Us is part iconic accessory and part education tech toy that kids, young and old, make and code themselves.
Kadenze offers the opportunity to learn creative coding from world renowned instructors and artists. Explore p5.js and the nature of code. Learn ChucK, JavaScript, and web coding. Turn your Arduino into a machine-learning controller.
Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.
Tags: ai / arduino / bartlett / Danilo Sampaio / intelligence / interactive architecture lab / machine / plant / process / Ruairi Glynn / ucl / William Victor Camilleri
CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.
Tags: Anne Spalter / Bit International / book / Computer Art / Computers and Automation / Daniel Brown / featured / Frieder Nake / Grant Taylor / history / interview / Manfred Mohr / Theory / Vera Molnar
CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
Tags: 4DSOUND / Alex Smoke / dance / featured / Florence To / installation / interview / John Connell / performance / projection mapping / SAT / TodaysArt
Video featuring Manfred Mohr discussing ideas behind his Artificiata II work currently on display at Carroll Fletcher in London.
Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.
Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.
Tags: Andrew Friend / art and technology / education / internet of things / interview / iot / making / school of machines / Sitraka Rakotoniaina / speculatiom rachel uwa
226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.
Tags: art / artists / canlabs / Casey Reas / Coralie Gourguechon / Daniel Shiffman / design / featured / features / holo / holo2 / Jürg Lehni / Katie Paterson / magazine / Paul Prudence / print / projects / publication / Rafael Lozano-Hemmer / Ryoichi Kurokawa / science / Scott Smith / tale of tales / technology / Timo Arnall / Vera Molnar
Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.
Tags: d3 / festival / installation led / led strips / light / manufacture / nocte / performance / process
As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.
Tags: ACT / ACT Centre / ACT Festival / c++ / can events / canlabs / Diamond Version / Elevenplay / Golan Levin / Gwangju / Ilona Gaynor / karsten schmidt / Laleh Mehran / Moniker / rhizomatiks / Ryoji Ikeda / south korea / TACIT Group / Yuri Suzuki
The Hack n’ Roll is a collaboration between KORG, OK GO and the students and tutors from the Platform 21 unit in the Design Products Department at the Royal College of Art in London to design musical instruments that surprise, amuse and excite.
Tags: 2014 / design product / Events / korg / music / performance / Platform 21 / rca / Sound / tools / Yuri Suzuki
SIGNAL Festival which focuses on innovative art and tech projects in public space, expands its program to integrate an educational platform called TRANSMIT. Remarkable community of artists, coders, designers, makers, thinkers, producers and other professionals from 13 countries worldwide will come together to present their work, debate and lead workshops in the field of digital culture, art and technology.
Created by Oliver Smith and Francesco Tacchini, The Network Ensemble is a tool to sonically uncover and amplify the invisible territory of the networks that sit between our offline and online experiences.
Tags: arduino / data / Francesco Tacchini / Information Experience Design / javascript / network / nodejs / Oliver Smith / rca / rca IED / script / sonification / terminal
If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).
CentrePasquArt’s super-group show Short Cuts invites viewers to trace ideas, influences, and positions across five decades of work by merely taking a few steps.
Tags: Andreas Gysin / Angel Duarte / Antonin Fourneau / Atsuko Tanaka / Carlos Cruz-Diez / Casey Reas / CentrePasquArt / Cod.Act / Cybernetic Serendipity / Davide Boriani / Davide Fornari / Douglas Edric Stanley / Ensemble Vortex / Esther Hunziker / ETH Zurich / F.A.T / Fabio Franchino – ToDo / featured / framed / François Morellet / Free Art and Technology (F.A.T.) Lab / Gianni Colombo / Giorgio Olivero / Giovanni Anceschi / Golan Levin / Gordan Savicic / Gramazio & Kohler / Gruppo T / Gysin & Vanetti / Hervé Huitric / Jean Dupuy / Jesús Rafael Soto / Julien Prévieux / Julio Le Parc / Jürg Lehni / Karl Gerstner / Leander Herzog / lia / Manfred Mohr / Marie-Julie Bourgeois / Martin Fröhlich / Matthew Epler / Monique Nahas / NORM / Philipp Lammer / Piero Gilardi / Piotr Kowalski / Rafaël Rozendaal / Raffaello D’Andrea / Samuel Bianchini / Selena Savic / Serena Cangiano / Short Cuts / Sidi Vanetti / switzerland / Sylvie Tissot / Synaptic Lab / Takis / The ReCode Project / Thibault Brevet / Troika / Vera Molnar / william lai / Yacoov Agam / yugo nakamura / Yvonne Weber
Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.
On May 15 and 16 FIBER returns with the third edition of FIBER Festival, taking place at A Lab and Radion (Amsterdam), featuring an excellent selection of critical and inspiring art, DJs and live acts.
Tags: amsterdam / can events / code / Events / exhibition / FiberFestival / framed / frm24 / installation / live / music / performance
MoCap + real world LiDAR data + CG + Vicon + light projection with help from Andy Serkis’ Imaginarium, Marshmallow Laser Feast visualise the VW’s invisible data and intelligent sensors in the latest Passat.
Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.
Tags: Alan Rath / Angela Bulloch / Art Gallery of Nova Scotia / daniel rozin / exhibtiion / featured / interview / Jim Campbell / Manfred Mohr / Marla Wasser / RAM: Rethinking Art & Machine / THEMUSEUM
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
What can only be described as a visual exploration of topography using computer interface, Wanderings 2.0 is the latest in the exquisite portfolios of work by London based interdisciplinary artist Edgor Kraft and Saint Petersburg’s Alexander Lezius.
Tags: Alexander Lezius / Edgor Kraft / habitat / Interface / landscape / OSX / topography / ui / video / vimeo
Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.
Tags: announcement / Casey Reas / Coralie Gourguechon / Daniel Rourke / Daniel Shiffman / Fanqiao Wang / featured / Geoff Manaugh / Georgina Voss / holo / holo2 / Jürg Lehni / karsten schmidt / Katie Paterson / magazine / Michelle Kasprzak / Mitchell Whitelaw / Paul Prudence / print / process / Rafael Lozano-Hemmer / Ryoichi Kurokawa / Scott Aaronson / tale of tales / Timo Arnall / Vera Molnar
From November to January 2014, Muriel Guépin Gallery in NY was the home to ‘Bright Matter’, an exhibition of enigmatic works by five international artists widely recognized for their spatial-aesthetic research, creative engineering, and stunning perceptual hacks. We check in with the event’s instigator, curator, and participating artist Joanie Lemercier for a report, the back story, and a 2015 teaser.
Tags: 1024 Architecture / Bright Matter / comet / featured / Francois Wunschel / installation / Joanie Lemercier / Juliette Bibasse / labau / lenticular / light / memory alloy / mirror / Muriel Guépin Gallery / Nonotak / optics / Philae / projection mapping / Rosetta
By publishing (and many other) standards, HOLO just took its first steps. Yet nine months after the magazine’s launch, we look back and can’t believe how far we’ve come. What happened? Here’s a stocktaking, a travelogue, and a teaser. The middle of December is a somewhat special time for us. Two years ago this past Monday, the…
Tags:
Alphaville announces “New Realities”, an eight week free exhibition and parallel programme of events at Mobile World Centre in the heart of Barcelona.
RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Tags: 3d printing / architecture / bartlett / design / education / featured / generative / Gilles Retsin / icl / information / Manuel Jimenez Garcia / process / rapid prototyping / robotics / space
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