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Irregular Polyhedron Study #1 – Vertex, edge and volume
Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
05/03/2015Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
Category: Arduino / Members / openFrameworks
Tags: arduino / Bjørn Gunnar Staal / drawing / installation / Joakim Hoen / lines / machine / openFrameworks / perception / vertex / Void / volume
Tags: arduino / Bjørn Gunnar Staal / drawing / installation / Joakim Hoen / lines / machine / openFrameworks / perception / vertex / Void / volume
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