Kinect Cloth Simulations [Processing]

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying shadows and gamma correction control, tweeking parameters and finally rendering fur on top of cloth skin. The results are very impressive videos of Victor interacting in real time with quite realistic cloth like surfaces.

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

  • Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.
  • Publish: Post your projects, events, announcements.
  • No Ads: No advertisements, miners, banners.
  • Education: Tutorials (beginners and advanced) with code examples, downloads.
  • Jobs Archive: Find employers who have recruited here in the past (over 800 jobs).
  • Discounts: Special offers and giveaways (events, books and media).

Become a Member

/++

/+

3 thoughts on “Kinect Cloth Simulations [Processing]

Leave a Reply

Your email address will not be published.