Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single 'home' url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, Facebook links to big red boxes, etc.
L I T T L E B R O W S E R is the second iteration of an ongoing project that aims to approach the web and its content as a space—as in 'cyberspace'—and one of variable architectures. A first demo, developed in early 2015, offered to control a player-character through dynamically generated maps. In this older version, built with Processing 2, an algorithm would parse the HTML content of a source url for links and create gate-objects randomly scattered in a 3D environment to form—along with a simple generated terrain—a playable map. As the player passes through these gate objects, the next url is parsed, a new map is created, and the game goes on.
CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.