Playing With GLSL in Processing – Initial Experiments [Tutorials]

I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These last two months I’ve been reading up on syntax and diving into shader development headfirst to gain the basic knowledge and experience needed to write shaders that work. My intention with this blog post is to share some of my initial experiments and the lessons learned along the way!

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