Over a period of a few weeks Adam Ben-Dror trained his Siamese fighting fish (betta splendens) José to jump out the water on command. He also taught it to follow his hand as he moved it around the outside of his tank. The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely. Using Arduino, camera, Processing and computer vision, this small freedom allows the fish to interact with other species including humans and small animals.
Viewers find themselves challenging long held misconceptions about the memory and limited intelligence of fish. "Does the fish have intention?", "Does the fish understand what he is doing?", "Do fish have memories?". José is able to successfully navigate around a room, as he swims backwards (stopping the Abovemarine) before hitting obstacles.
Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.