The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones which may implement an aggregating or even a hunting behaviour.

The Abyss was born as a workshop by Andreas Gysin for design students with different programming skills: beginners but also third graders with good programming knowledge. Andreas wanted a common result for the whole class but also a system where everbody could contribute with an indiviudal part. The first workshop took place in 2011 at supsi and most recent at Resonate during BELEF festival in Belgrade.

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