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Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
17/05/2023In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
24/05/2022Created as a collaboration between Max Cooper (Music) and Ksawery Komputery (video), ‘Symphony in Acid’ is a (generative) music video that maps every sound to the writings of Ludwig Wittgenstein with references to the combination of orchestral-like synths with 303-like synthesis of acid house.
19/05/2022‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.
19/11/2021Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
16/10/2018Created by Taipei based Keith Lam, Seth Hon and Alex Lai, “Cycling Wheel” in an installation and performance that borrows the concept of Marcel’s Bicycle Wheel and re-imagines it as a dynamic and interactive performative instrument, transforming its mechanics into sound and light.
02/02/2018Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.
12/01/2018The 2017 edition of Eastern Bloc’s Sight + Sound festival put ‘capital I’ innovation in its cross-hairs and pulled the trigger. We journeyed to Montreal to its flagship exhibition and assess its spectrum of ‘non-compliant futures.’
01/11/2017Created by the South Korean sound artists GRAYCODE and jiiiiin, #include red is a large-scale audiovisual installation and performance piece that explores ideas of synaesthesia (the relationship between what we hear and what we see) through the inherent frequencies within the visible spectrum and colour as a vocabulary.
31/08/2017Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.
23/08/2017Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
21/08/2017Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
24/04/2017Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).
22/03/2017The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
28/01/2016An audiovisual installation by Matthew Biederman and Pierce Warnecke, Perspection is an anamorphic projection with directional sound that adjusts to a viewer’s position.
27/10/2015Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.
14/10/2015Created by James Boock, Sound Revival is a range of objects and a custom 3-Way sound system that uses the analogue means of materials and mechanical movements to manipulate sound.
10/07/2015Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.
25/06/2015Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism they employ.
18/05/2015Created at Fabrica, Flutter is an experimental app concept designed specifically for grieving adolescents. It uses music to help those experiencing the loss of a loved one – a period of time often resulting in high levels of isolation and incredibly difficult emotional problems.
05/01/2015In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
23/09/2014Rebus Cumulations combines abstract data visualisation and cinemagraphic still lifes into an alchemy of different artistic languages presented in the three meter installation for Soundcloud HQ in Berlin.
15/08/2014Play the World invites visitors to perform with a keyboard that finds samples with the same note in near realtime from web radio stations around the world.
08/07/2014Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
10/06/2014Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).
16/05/2014“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
12/05/201412 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.
19/03/2014Inspired by acupuncture, this sculptural instrument is designed to control sound elements in real time by fixing specific pins into a spinning disk.
22/01/2014Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.
28/11/2013Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.
17/09/2013Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
Tags: artificial intelligence / camera / GAN / Mexico City / narrative / neural network / Sound / Tensorflow
In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
Tags: Amay Kataria / audiovisual / community / installation / interactive / interview / light / osc / performance / raspberrypi / Regan Dockery / Sound
Created as a collaboration between Max Cooper (Music) and Ksawery Komputery (video), ‘Symphony in Acid’ is a (generative) music video that maps every sound to the writings of Ludwig Wittgenstein with references to the combination of orchestral-like synths with 303-like synthesis of acid house.
Tags: font / generative / javascript / Ksawery Komputery / Ludwig Wittgenstein / Max Cooper / performance / text / type / typography / video
‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.
Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
Tags: Adrien Kaeser / audio / climate / controller / featured / instrument / midi / music / sensor / Sound / synth / synthesiser / weather
Created by Taipei based Keith Lam, Seth Hon and Alex Lai, “Cycling Wheel” in an installation and performance that borrows the concept of Marcel’s Bicycle Wheel and re-imagines it as a dynamic and interactive performative instrument, transforming its mechanics into sound and light.
Tags: Alex Lai / arduino / dmx / featured / Keith Lam / light / performance / Processing / Raspberry Pi / Seth Hon / Sound / taipei / taiwan
Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.
The 2017 edition of Eastern Bloc’s Sight + Sound festival put ‘capital I’ innovation in its cross-hairs and pulled the trigger. We journeyed to Montreal to its flagship exhibition and assess its spectrum of ‘non-compliant futures.’
Tags: 3d printing / Aliens in Green / Audrey Samson / Daniel Rourke / Dardex / disnoavation.org / Eastern Bloc / Ernesto Oroza / exhibition / exonemo / festival / Gwenola Wagon / James Bridle / montreal / Morehshin Allahyari / never apart / Peter Moosgaard / review / sight & sound / speculative design / Stéphane Degoutin / Thomas Bégin
Created by the South Korean sound artists GRAYCODE and jiiiiin, #include red is a large-scale audiovisual installation and performance piece that explores ideas of synaesthesia (the relationship between what we hear and what we see) through the inherent frequencies within the visible spectrum and colour as a vocabulary.
Tags: ACT / Asia Culture Center / colour / GRAYCODE / installation / jiiiiin / max for live / MaxMSP / openFrameworks / performance / supercollider / synesthesia
Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.
Tags: electroacoustic / Esteban de la Torre / fabric / Faraday / featured / Judit Eszter Kárpáti / material / Sound / speaker / vibration
Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
Tags: arduino / dmx / featured / grid / installation / interactive / led / light / ocp / Processing / reflection / softlab / Sound / volume
Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
Tags: artificial intelligence / featured / generative / MaxMSP / milan design week / neural network / process / Qosmo / software / Sound / training / Yuri Suzuki
Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).
Tags: elasticity / generative / installation / material / Matteo Crivella / morphology / process / pure data / random / Sound
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
Tags: ciid / Dennis P Paul / generative / Hendrik Heuer / Irena Kukric / Jakob Bak. David Beermann / Julian Hespenheide / midi / Processing / reasonate16 / resonate / spatial sound / Thomas Hoheisel. sound / University of the Arts Bremen
An audiovisual installation by Matthew Biederman and Pierce Warnecke, Perspection is an anamorphic projection with directional sound that adjusts to a viewer’s position.
Tags: .move On / anamorphosis / Crossed Lab / featured / installation / kinect / Le Cube / Matthew Biederman / MaxMSP / perspective / Pierce Warnecke / touchdesigner / Werkleitz
Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.
Tags: city / flip-disc / Human Futures / montreal / MUTEK / NFB / openFrameworks / Quartier des spectacles / Raspberry Pi / sculpture / Sound / Tobias Ebsen
Created by James Boock, Sound Revival is a range of objects and a custom 3-Way sound system that uses the analogue means of materials and mechanical movements to manipulate sound.
Tags: design product / Digital / effects / featured / james boock / object / objectification / RCA DP / Sound / synthesis / visualization
Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.
Tags: ambient / dc3 Art Projects / Gary James Joynes / installation / music / photography / Sound / video
Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism they employ.
Tags: arduino / HIDUINO / instrument / light / midi / Mo H. Zareei / performance / sculpture / Sound
Created at Fabrica, Flutter is an experimental app concept designed specifically for grieving adolescents. It uses music to help those experiencing the loss of a loved one – a period of time often resulting in high levels of isolation and incredibly difficult emotional problems.
Tags: Aaron Gillett / ableton / Alex Rothera / experimental / fabrica / ios / iPhone / Ivor Williams / Jacopo Atzori / prototype / Sound / touchosc
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
Tags: 2d / ableton / animation / Clay Weishaar / data / featured / generative / graphics / Mark Wheeler / music / openFrameworks / projection / Russ Chimes / Sound
Rebus Cumulations combines abstract data visualisation and cinemagraphic still lifes into an alchemy of different artistic languages presented in the three meter installation for Soundcloud HQ in Berlin.
Tags: anigif / animated gif / data / data visualization / DEPART / Gregor Ladenhauf / installation / Leonhard Lass / osc / reaktor / Sound / soundcloud / vvvv
Play the World invites visitors to perform with a keyboard that finds samples with the same note in near realtime from web radio stations around the world.
Tags: barbican / data / Events / installation / music / note / openFrameworks / radio / Sound / stream / Zach Lieberman
Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).
“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.
12 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.
Tags: analogue / device / generative / Jan Bernstein / kinetic / object / sebastian neitsch / sequencer / Sound / system
Inspired by acupuncture, this sculptural instrument is designed to control sound elements in real time by fixing specific pins into a spinning disk.
Tags: Alexander Müller-Rakow / berlin / designtransfer / generative / installation / Interface / MaxMSP / music / Osacr Palou / Sound / udk
Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.
Tags: arduino / Daito Manabe / Motoi Ishibashi / Muryo Homma / music / openFrameworks / process / promo / rhizomatiks / Timo Maas / video / Youichi Sakamoto
Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.
Tags: arcade / arduino / dmx / installation / James Alliban / Keiichi Matsuda / laser / light / music / pcb / performance / piezos / William Coleman