TouchDesigner 088 Adds Crazy-Awesome Savvy in Mapping, Scripting, Sound and Music, More

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16/09/2013
Ubiquitous Art and Sound – Call for Work

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17/04/2013
absorptions: The sound of the dialup, pictured

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06/02/2013
Beatoven – Mixing sounds as if they were cooking ingredients

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10/01/2013
Missing by The xx – Spatializing Sound with Sonos

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29/11/2012
BlissBomb – Procedurally drawn sound+pattern game for Sifteo Cubes

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31/08/2012
Microsonic Landscapes by Realitat – Transforming sound into matter

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20/08/2012
SoundShapes by Queasy Games now available for PS Vita / PS3

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08/08/2012
knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

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26/07/2012
‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)

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24/07/2012
SoundBow – Drawing based musical instrument for Android

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29/06/2012
City Symphonies – The future sound of traffic by Mark McKeague – DI RCA 2012

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21/06/2012
Soundstory: 10:00pm – An interactive musical vignette by Matthew LoPresti

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21/06/2012
A levitating sound sculpture made of 300 wires – David Letellier’s Caten

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30/05/2012
Orphion – Musical instrument for iPad [iPad, Sound]

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30/01/2012

Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).

“The Obverse Box” is a pico projector encased within a CNC-milled block of walnut, a “limited-edition sculptural object” to be released alongside American electronic musician Deru’s forthcoming album “1979”.

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12 is a sound machine comprised of 12 custom built music boxes with specially tuned lamellae controlled by on/off switches and knobs.

Inspired by acupuncture, this sculptural instrument is designed to control sound elements in real time by fixing specific pins into a spinning disk.

Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.

Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.

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Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.

Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.

Commissioned by Sonos, Light House is an interactive light and sound installation created by NY’s SoftLab that responds in real-time to Sonos components. The installation is constructed of a grid of 600 fluorescent light tubes at varying heights and lengths to create an interior volume.

This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.

Blinkdrink is a simple provocation to imagine new modes of interacting with screen-based technologies, taking the experience of the 2-d screen and extending it into 3-d space, and having fun with it.

Studio Hands use Processing and openFrameworks to send send designs of T-shirts and the bag via sound to be screen-printed.

Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual.

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Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.

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Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person.

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