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Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
17/12/2015School for poetic computation (SFPC) is a hybrid of school, artist residency and research group in New York City. One of it’s founders, and teachers, Taeyoon Choi speaks to two artists who taught at SFPC, about their experience of teaching and artistic research.
08/06/2015Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
16/02/2014Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
11/07/2012The new HTW Master’s programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!
31/10/2022Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
13/03/2021In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.
14/02/2020SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
14/01/2020Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.
25/07/2019SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
21/06/2019This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.
23/05/2019Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
30/04/2019CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.
25/02/2019Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
13/10/2017At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.
03/04/2017Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
31/01/2017Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.
27/01/2017Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.
23/01/2017Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
19/01/2017In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
05/01/2017From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.
15/12/2016Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
16/11/2016Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
27/09/2016CreativeApplications.Net catalogues projects, tools and platforms at the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges between practitioners in art, media, design and technology. With a particular focus on education, CAN’s initiatives have played an instrumental role in the ideation and development…
05/09/2016Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.
31/08/2016Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.
13/07/2016ofxRobotArm is an openFrameworks addon for doing creative things with robot arms. The goal of the addon is to remove as many technical barriers as possible to get up and running with 6-axis robots.
21/06/2016Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan’s students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.
25/05/2016Launched today via a worldwide Kickstarter campaign, Mover Kit by Technology Will Save Us is part iconic accessory and part education tech toy that kids, young and old, make and code themselves.
12/05/2016CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
24/03/2016Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
Tags: abb / automation / Environment / Madeline Gannon / pier9 / rigging / robotics / simulation / spatial behaviour / vicon
School for poetic computation (SFPC) is a hybrid of school, artist residency and research group in New York City. One of it’s founders, and teachers, Taeyoon Choi speaks to two artists who taught at SFPC, about their experience of teaching and artistic research.
Tags: Allison Parrish / education / learning / new york / open call / school / SFPC / Surya Mattu / Taeyoon Choi / teaching
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
The new HTW Master’s programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!
Tags: apply / call / communication / design product / interaction / MA / product design / sponsored / student
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
Tags: body / digital art / exhibition / game / geometry / isolation / online / op art / painting / pandemic / perception / Peter Burr / technology / virtual
In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.
Tags: Addie Wagenknecht / ai / Ala Tannir / Alan Warburton / artificial intelligence / Bianca Berning / Bianca Berning (Dalton Maag) / Cathy O’Neil / Christian Kaegi (Qwestion) / Christian Mio Loclair (Waltz Binaire) / cloud computing / Davide Fornari / Dev Joshi / ecal / ECAL Research Day / EPFL+ECAL Lab / Fabrice Aeberhard (Viu) / featured / ghosts / Haunted Machines / Hugues Vinet (IRCAM) / Impakt Festival / IRCAM / James Bridle / Kai Bernau / Kate Crawford / machine learning / Mario de Vega / Matthew Plummer-Fernandez / max bense / Natalie D Kane / Natalie Kane / Neri Oxman / Nicolas Henchoz / Nicolas Nova / Patrick Keller / Random International / skylar tibbits / sustainability / Thilo Alex Brunner / Tobias Revell / v&a / Waltz Binaire
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Tags: Alexander Miller / Allison Chan / arduino / capacitive sensor / Celine Wong Katzman / Che-Wei Wang / ChucK / Danny Garfield / DTrace / education / Esther Bouquet / featured / Fernando Ramallo / FIlip Wolak / Francisco Rojo / Galen Macdonald / Gia Castello / glsl / Hall Effect sensors / Iain Nash / incandescent lightbulbs / Katherine Rae Diemert / Lauren Gardner / lcd / LED strip / Lia Coleman / Mark Anthony Hernandez Motaghy / Markov Chain / Mathilde Mouw-Rao / matrix display / Max Bittker / Maxwell Neely-Cohen / Melanie Hoff / Natalie Rothfels / Olivia Ross / openFrameworks / Photogrammetry / photoresistor / python / Raspberry Pi / receipt printer / Rhinoceros / Sebastian Morales / servo / SFPC / Shelby Wilson / Stefan Pelikan / Taeyoon Choi / Taylor Levy / thermochromic pigment / Tiriree Kananuruk / Todd Anderson / Tsige Tafesse / unity / Yuzhu Chai / Zach Lieberman / Zai Aliyu
Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.
Tags: aadrl / Andreas Gysin / art / can / can event / cci / creative computing institute / cross-disciplinary / design / document / Eva Rucki / Events / Gysin & Vanetti / London / Matthew Plummer-Fernandez / Minimaforms / Revital Cohen / student / Theodore Spyropoulos / Troika / UAL
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Tags: 3-5954A handheld transceiver / acrylic / Alexander Miller / Apple computer / arduino / Ariel Uzal / AxiDraw / Bomani Oseni McClendon / c++ / Cardioid microphone / Celine Wong Katzman / cellular automata / Cement / digital camera / e-ink display / electronics / featured / FIlip Wolak / gif / Greg Sadetsky / ImageMagick / infrared / invisible ink / iPhone / javascript / Javier de Azkue / Joseph Wilk / Juan Miguel Marin / Luisa Fabrizi / madmapper / Mar G. Mcmahon / MaxMSP / Melissa Holmes / micro-controller / mirror / Model Magic clay / motor / OBS / openFrameworks / paper / pen / piezo sensor / Plywood / polycarbonate tube / Printed paper / projector / python / PyTorch / Raspberry Pi / receipt printer / resistor / Rockite / Sara Khan / servo motor / SFPC / Sheldon Chang / SN74HC595N multiplexer / Stefan Pelikan / Stefanie Schirmer / tablet / Taeyoon Choi / Vivienne La / voice / webcam / website / Yehwan Song
This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.
Tags: Andreas Gysin / arduino / document1 / featured / github / learning / led / matix / Processing / rgb / workshop
Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
Tags: bauhaus / Benjamin Gaulon / Carmen Salas / Coralie Gourguechon / Daniel Bisig / featured / Geneva / head / Jan Schacher / Joana Moll / Johanna Jaskowska / Klara Ravat / Leander Herzog / mapping / Mapping Festival / Marc Garrett / Maria Yablonina / Michael Ang / Mitchell Akiyama / MXZEHN / Nathalie Bachand / neeeu / Nora Al-Badri / normals / Regine Debatty / SmellLab / Tatiana Bazzichelli / Ted Davis / touchdesigner / TUNDRA / workshop / ZHdK
CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.
Tags: aadrl / Andreas Gysin / art / can / can event / cci / creative computing institute / cross-disciplinary / design / document / Eva Rucki / Events / Gysin & Vanetti / London / Matthew Plummer-Fernandez / Minimaforms / Revital Cohen / student / Theodore Spyropoulos / Troika / UAL / workshop
Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
Tags: Allison Cameron / Bekah Simms / Canadian Music Centre / creative coding / Dan Tapper / data / documentary / featured / interview / LIGO / Mehrnaz Rohbaksh / nasa / Processing / representation / sonification / Sound / space / toronto / visualization / VLF / workshop
At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.
Tags: arduino / critical design / culture / Dennis P Paul / Digital Media Bremen / education / featured / gif / learning / process / rgb / speculative
Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
Tags: anthony dunne / bartlett / choreography / critical making / DfPI / education / Felix Faire / fiona raby / interactive architecture lab / interview / Lin Tang / London / mit media lab / Nicholas Negroponte / pedgagoy / Ranulph Glanville / rca / robotics / Ruairi Glynn / speculative design / Stephen Gage
Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.
Tags: ai / artificial intelligence / creativeappsnet / crowdsourcing / dataset / exhibition / javascript / machine learning / photography / process / Sebastian Schmieg / Tensorflow
Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.
Tags: Bjørn Karmann / creative technology / creativeappsnet / domesticity / internet of things / machine learning / Objects / openFrameworks / Processing / programming / RasperryPi / training
Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
Tags: animation / book / collaboration / creative technology / Evan Boehm / featured / fiction / film / Gethin Anthony / interactive / interactive fiction / javascript / Jeff Noon / nexus studios / short film / speculative fiction / storytelling / tonejs / web film
In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
Tags: Adnan Agha / Agustín Ramos Anzorena / Alex Wagner / Baku Hashimoto / Bryan Wilson / Caitlin Morris / cinema4d / computation / computer science / Dan Gorelick / Dannie Wei / Events / featured / Francis Tseng / Hiroshi Okamura / Ingrid Burrington / installation / instrument / Jason Toy / kaleidoscope / Katrina Allick / Lauren Gardner / machine learning / Medhir / media art / media technology / neural network / openFrameworks / osc / Patricio Gonzalez Vivo / Philip David / Physical Computing / printing / process / Processing / ps3eye / publishing / python / Ramsey Nasser / Raspberry Pi / report / Robby Kraft / Ruby Childs / school / sequencer / SFPC / showcase / Sound / Taeyoon Choi / teaching / tools / visualization / Zach Lieberman
From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.
Tags: 2017 / accessibility / Allison Parrish / apply / arttech / atul varma / beginner / canvas / claire kearney-volpe / coding comic / creativecode / deadline / develpment / digital citizen lab / error reporting / Events / introduction to processing / jess klein / learning to teach / library / Luisa Pereira / mediarts / open call / p5js / panel discussion / pedagogy / Processing / processing foundation / processing-py / research residency / resources / software / Tega Brain / Tutorials / video tutorial / workshop
Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
Tags: Andreas Muxel / Arturo Vélez Sánchez / automation / behaviour / Cheng-Chieh Tsai / Christoph Schnedler / Holly Martin Bates / Hortense Tollu / Johannes Wilhelm Bier / Julia Alfeo / loop / Lukas Höh / machines / process / project / Sascha Haus / student / system theory / teaching / video
Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
CreativeApplications.Net catalogues projects, tools and platforms at the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges between practitioners in art, media, design and technology. With a particular focus on education, CAN’s initiatives have played an instrumental role in the ideation and development…
Tags:
Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.
Tags: Anja Furrer / Basel School of Design / Celine Pereira / Elias Hodel / fhnw / Franziska Krenmayr / Johanna Bühler / Julien Rondez / Lara Schai / lasers / learning / Lena Meier / Lilian Dolder / Linda Walter / Lisa Hartmann / Livia Graf / Madelene Imhof / Milena Ferreira / Nils Dobberstein / openFrameworks / Patricia Grabowicz / Processing / projection / Salome Neuhaus / Sarah Schiltknecht / Silvio Meessen / Sina Gerschwiler / Sina Grass / Sonya Haksar / students / teaching / Ted Davis / typography / Victor Bringolf
Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.
Tags: Alex Needham / Camberwell College of Arts / Conrad Harshaw / drawing / Isaac Simpson / Jim Fielding / Lewis Trevor / process / Sigune Hamann / teaching / Tom Stone / Tom Sutcliffe / tools / Tracey Waller / UAL
ofxRobotArm is an openFrameworks addon for doing creative things with robot arms. The goal of the addon is to remove as many technical barriers as possible to get up and running with 6-axis robots.
Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan’s students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.
Tags: Aman Tiwari / CMU / code / David Newbury / Golan Levin / Irene Alvarado / Kyle McDonald / machine learning / Manzil Zaheer / mapping / neural networks / p5js / Processing
Launched today via a worldwide Kickstarter campaign, Mover Kit by Technology Will Save Us is part iconic accessory and part education tech toy that kids, young and old, make and code themselves.
CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
Tags: 4DSOUND / Alex Smoke / dance / featured / Florence To / installation / interview / John Connell / performance / projection mapping / SAT / TodaysArt