Audio Geometry Exploration – Sonification in Houdini

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound and vice versa.

Through his experiments as well as commercial work Simon has been long time interested in the interaction of shape and sound. As Simon has discovered, Houdini lands itself to be an excellent tool for this as it's flexibility allows audio to be created directly from f-curves, from geometry, samples or from MIDI and then manipulated in myriad ways.

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