/3d (143)















The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.
25/11/2021Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
21/06/2021Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
14/06/2021The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…
24/04/2018Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.
03/10/2017Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
24/07/2017Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
10/03/2017A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
28/02/2017Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
27/09/2016In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
23/09/2015Presented at the recent Siggraph, Automultiscopic 3D displays allow a large number of viewers to experience 3D content simultaneously without the special glasses or head gear.
13/08/2015Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.
11/05/2015Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s integrated media program by Toronto’s Michael Trommer, the audiovisual piece renders highways, shipping channels, airports, and office parks as uncanny interstitial zones of contemplation.
31/03/2015Visions of America: Amériques is a site-specific architectural video installation, developed to illuminate and enhance the Varèse’s composition and to activate the architecture of Frank Gehry’s Walt Disney Concert Hall.
04/12/2014Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
11/11/2014Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.
10/11/2014Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
06/11/2014This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
02/09/2014Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
22/07/2014Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
14/07/2014Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
19/06/2014Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
15/05/2014Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.
11/02/2014IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
17/10/2013Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.
11/10/2013Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.
27/09/2013Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.
20/09/2013The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
11/09/2013Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.
01/09/2013Unsigned Mirror is an application for Mac and Windows that allows you to create a slit-scan image by dragging an image to the mirror object in the window.
29/08/2013The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.
Tags: 3d / Amay Kataria / artificial intelligence / climate change / extinction / machine learning / threejs
Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
Tags: 3d / Alan Warburton / computer graphics / culture / dataset / film / simulation / software / technology / video
Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
Tags: 3d / alternate reality / architecture / artificial intelligence / Ash Koosha / audiovisual / blender / cinema / deep learning / delena tran / digital art / GANs / machine learning / music video / python / visual art
The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…
Tags: 3d / aesthetics / Afrofuturism / Afrotopia / Alan Warburton / Amani Al-Khatahtbeh / Andres Colmenares / barcelona / bruce sterling / CGI / Cool 3D World / Dave Fothergill / design future / Elijah / future / iam weekend / Ingrid Lafleur / Jane Murison / Kelani Nichole / KOSMICA Institute / LaTurbo Avedon / Lighthouse Brighton / Lucy Esperanza Rojas / Marie McPartlin / Meriem Bennani / metamedia / Nikita Diakur / Pinar Yoldas / Somerset House / Somerset House Studios / The Current Museum of Art / Transfer Gallery / UAL / Uncanny Valley
Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.
Tags: 3d / a-frame / drawing / github / google / James Paterson / javascript / oculus / presstube / rhonda / threejs / webvr
Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
Tags: 3d / Android / Daydream / drawing / google / google play / Google’s VR / Kai’s Power Tools / painting / Sterling Crispin / unity / vr
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
Tags: 2d / 3d / algorithm / cellular automata / chance / CNC / computation / Conny Freyer / Daniel Shiffman / demoscene / Eva Rucki / evolutionary / nature of code / sculpture / Sebastien Noel / Stephen Wolfram / Troika
Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
Tags: 3d / and festival / featured / lidar / Marshmallow Laser Feast / MaxMSP / nature / oculus / oculus rift / Photogrammetry / process / scanning / Sound / spatial sound / Subpac / virtual reality / vr / vvvv
Presented at the recent Siggraph, Automultiscopic 3D displays allow a large number of viewers to experience 3D content simultaneously without the special glasses or head gear.
Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.
Tags: 3d / china / display / exhibition / field / installation / light / Milan EXPO 2015 / openFrameworks / pixel / simulation
Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s integrated media program by Toronto’s Michael Trommer, the audiovisual piece renders highways, shipping channels, airports, and office parks as uncanny interstitial zones of contemplation.
Tags: 3d / blender / car / featured / field recording / Michael Trommer / OCADU / Sound
Visions of America: Amériques is a site-specific architectural video installation, developed to illuminate and enhance the Varèse’s composition and to activate the architecture of Frank Gehry’s Walt Disney Concert Hall.
Tags: 3d / architecture / building / Events / music / performance / Refik Anadol / sebastian neitsch / Sound / ucla / visualization / vvvv / Woeishi Lean
Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
Tags: 3d / dance / drawing / featured / generative / geometry / onformative / performance / Princemio / process / theatre. featured
Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.
Tags: 3d / Alon Chitayat / drawing / hand drawn / itp / painting / project / Rosalie Yu
Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
Tags: 3d / Alex Myers / exhibition / Games / generative / landscape / model / multiplayer / painting / unity / unity 3d
This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
Tags: 3d / agents / aggregate drawing / Amnon Owed / code / example / fonts / generative / generative typography / Geomerative / Hemesh / learning / open source / pdf / Processing / reaction diffusion / tutorial / typography / voronoi
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
Tags: 3d / animation / calibration / Elliot Woods / featured / hologram / holographic / Kimchi and Chips / light / Mimi Son / mirror / Nikola-Lenivets / projection / reflection / smoke / vvvv
Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
Tags: 3d / Elliot Woods / Environment / generative / image / Kimchi and Chips / kinect / long exposure / Mimi Son / photography / projection / space
Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
Tags: 3d / archive / BIG BANG DATA / CCCB / cloud / exhibition / film / history / internet / projection / Timo Arnall / trailer
Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.
IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
Tags: 3d / head / interactive / ios / iPad / storytelling / Sylvain Joly / unity / unity 3d
Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.
Tags: 3d / Britzpetermann / d-imager / installation / interactive / javascript / sensor / threejs
Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.
Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.
Tags: 3d / ecal / illusion / lcd screen / monitor / Objects / perception / photography / speed / vision
The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
Tags: 3d / 3dsmax / art show / download / Geoffrey Lillemon / Mac / oculus rift / random studio / unity / virtual / Windows
Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.
Unsigned Mirror is an application for Mac and Windows that allows you to create a slit-scan image by dragging an image to the mirror object in the window.
Tags: 3d / download / game / glitch / image / Mac / openFrameworks / slit scan / Unsigned Long Long / Windows