Floating Codes – The (spatial) topology of an artificial neural network

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

05/01/2022
CAN 2018 – Highlights and Favourites

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

31/12/2018
Putting The Pieces Back Together Again – The order of chaos

Created by Ralf Baecker, Putting The Pieces Back Together Again is an artistic investigation and meditation about complex systems and scientific methodology. Consisting of 1250 stepper motors arranged in a two dimensional grid, each motor in the installation moves in a random direction, sometimes intersecting and reversing direction, producing emergent constellations and behaviours.

02/11/2018
CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

24/12/2016

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

Created by Ralf Baecker, Putting The Pieces Back Together Again is an artistic investigation and meditation about complex systems and scientific methodology. Consisting of 1250 stepper motors arranged in a two dimensional grid, each motor in the installation moves in a random direction, sometimes intersecting and reversing direction, producing emergent constellations and behaviours.

A review, photos, and selection of highlights from the abundant offerings of the 4th edition of the International Digital Art Biennial (BIAN) in Montreal.

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.

Created by Ralf Baecker and opening this week at the NOME gallery in Berlin, Order+Noise (Interface I) investigates the boundary and space created by two interacting systems that are set in motion by the random signals of Geiger-Müller tubes.

Created by Ralf Baecker and produced by the LEAP gallery in Berlin, Mirage is an installation that uses muscle wires to move a mirror that reflects a laser beam into a shape of a landscape.

Count

9

Tags

  • Ai
  • Artificial intelligence
  • ATTiny85
  • Computation
  • Custom electronics
  • Custom pcb
  • Environment
  • Installation
  • Machine learning
  • Neural network
  • Perception
  • Ralf Baecker
  • Sound
  • System
  • Topology
  • Biomimicry
  • Device
  • Feedback
  • Fractals
  • Gordon Pask
  • Hybrid
  • Liquid
  • Material
  • Organism
  • Program
  • Shapeshifting
  • Wetware
  • 2018
  • 3d printing
  • Adrien Kaeser
  • Algorithm
  • Automation
  • Automato
  • Blockchain
  • Cloud
  • Drawing
  • EEG
  • Film
  • Furniture
  • Fuse
  • Giulia Tomasello
  • Interactive
  • Iot
  • Jessica In
  • Kimchi and Chips
  • LUST
  • Machine
  • Maria Smigieska
  • Matteo Zamagni
  • Matthias Dörfelt
  • Mediated Matter
  • Near-future
  • Performance
  • Philipp Schmitt
  • Pierre Cutellic
  • Projection
  • Refik Anadol Studio
  • Rndr
  • Speculative
  • Steffen Weiss
  • Tool
  • Waltz Binaire
  • Weather
  • Behaviour
  • Chaos
  • Complexity
  • Emergence
  • Featured
  • Generative
  • Random
  • Randomness
  • Raspberry Pi
  • Robotics
  • Adam Basanta
  • Addie Wagenknecht
  • Aleksandra Domanović
  • BIAN
  • Chikashi Miyama
  • Cod.Act
  • Daniel rozin
  • Elektra
  • Festival
  • IMDA
  • Manfred Mohr
  • MIAN
  • Montreal
  • NSDOS
  • Review
  • SAT
  • 2016
  • Aadrl
  • Amy Whittle
  • Artscience
  • Arttech
  • AV&C
  • Benjamin Bratton
  • Benjamin Maus
  • Best of
  • Books
  • Can
  • Christopher Bauder
  • Claire Hentschker
  • Creative applications
  • Creative technology
  • Creativeappsnet
  • Daniel Rourke
  • Daniel Shiffman
  • David Newbury
  • Digital art
  • Experimental
  • Experimental art
  • Field
  • Field notes
  • Games
  • Gene Kogan
  • Generative Design
  • Georg Nees
  • Giorgia Lupi
  • Golan Levin
  • Haavard Tveito
  • Harold Cohen
  • Interactive architecture lab
  • Interface
  • Internet of things
  • John Russell Beaumont
  • Kadenze
  • Kyle McDonald
  • Laser scanning
  • Light installation
  • Luiz Zanotello
  • Media art
  • Media design
  • Mediaart
  • Molleindustria
  • Morehshin Alllahyari
  • New media
  • New media art
  • Peter Buczkowski
  • Projection mapping
  • Prokop Bartoníček
  • Quadrature
  • R. Luke Dubois
  • Robert Henke
  • Software art
  • Stefanie Posavec
  • Takashi Torisu
  • Technology
  • Top media art
  • United visual artists
  • Virtual reality
  • Memory
  • Memory storage
  • Process
  • Software
  • Events
  • Geiger-Müller
  • Landscape
  • NOME
  • Servo
  • Berlin
  • Exhibition
  • Laser
  • Leap
  • Light
  • Mirror
  • Muscle wire