Soundmachines [Arduino, Processing, Objects]

The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show (September 15-25, 2011, Frankfurt am Main). What the client got instead was Soundmachines…

20/01/2012
Years [vvvv, Arduino]

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18/01/2012
The Company [Cinder]

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12/10/2011
Kulbuto [Quarz Composer, Sound]

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27/09/2011
Simple Harmonic Motion [openFrameworks, Sound]

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28/08/2011
Parhelia [vvvv]

Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

15/08/2011
Dutch Wife [Inspiration]

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09/08/2011
SoundAffects [MaxMSP, Sound, Arduino]

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23/05/2011
Partitura [vvvv, Sound]

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08/05/2011
Pulsus [iPad, Games, Sound]

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03/05/2011
KAIST Mobile Phone Orchestra [iPhone, Processing, Sound]

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30/04/2011
Show me how [not] to fight [openFrameworks, Games]

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28/03/2011
nanoKey Experiments [Processing, Sound]

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18/07/2010
A Drifting Up [Processing]

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06/02/2010
Orbitone [vvvv, Sound]

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05/02/2010
Quasar [Processing, Sound]

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04/02/2010
Monome x Arcade Buttons [MaxMSP, Objects]

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13/09/2009

The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show (September 15-25, 2011, Frankfurt am Main). What the client got instead was Soundmachines…

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Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

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Category: Arduino / MaxMSP / Members / Sound
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Category: MaxMSP / Members / Objects
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