/Akihiko Taniguchi (3)


Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.
07/09/2016Latest in the series of productions by Japan’s BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled ‘Something Like Me / About Seeing Things’. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper’s Ghost technique in Tokyo’s DMM VR theatre.
25/04/2016Study of real-time 3D Internet is an experiment that explores interaction on the web from the 3rd point perspective. As the user navigates the internet, he/she can project beyond the two dimensional screen into three-dimensional environment recorded by the Kinect.
05/08/2013Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.
Latest in the series of productions by Japan’s BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled ‘Something Like Me / About Seeing Things’. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper’s Ghost technique in Tokyo’s DMM VR theatre.
Tags: Akihiko Taniguchi / BRDG / Events / featured / peppers ghost / performance / projection / tokyo / unity / Unity3D / vr
Study of real-time 3D Internet is an experiment that explores interaction on the web from the 3rd point perspective. As the user navigates the internet, he/she can project beyond the two dimensional screen into three-dimensional environment recorded by the Kinect.
Tags: 3d / Akihiko Taniguchi / camera / interaction / Interface / kinect / open frameworks / process / recording / screecapture
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