/architecture (59)
















‘Equilibrium Morphologies’, a project developed by Fabian Eidner and Alina Turean at the Institute for Computational Design and Construction (ICD/University of Stuttgart), investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviors of interacting forces and explore multiple states of equilibrium. The structural capacities of membranes unfold in the state of…
29/05/2023Created by Kachi Chan, ‘Sisyphus’ is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.
20/06/2022Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
14/06/2021Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.
11/10/2019Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
22/03/2019Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
27/09/2018Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.
02/02/2018House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
04/10/2017Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
21/04/2017PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.
30/03/2017Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance, it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.
24/03/2017Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
09/02/2017Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
26/09/2016Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
16/08/2016Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
01/08/2016Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
07/06/2016Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
09/03/2016Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.
07/12/2015This exhibition at AA[n+1] in Paris of work by Satoru Sugihara includes a range of computational design works from built facade designs, agent-based architectural design studies to cellular growth algorithm researches.
12/06/2015Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.
27/01/2015Visions of America: Amériques is a site-specific architectural video installation, developed to illuminate and enhance the Varèse’s composition and to activate the architecture of Frank Gehry’s Walt Disney Concert Hall.
04/12/2014RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
27/10/2014An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.
18/08/2014Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.
16/06/2014Constructed by Jacqueline Kiyomi Gordon within San Francisco’s Yerba Buena Center for the Arts (YBCA) new exhibition series Control: Technology in Culture, It Only Happens All of the Time is an installation that shapes sound, movement, and perception.
22/04/2014425 hanging pendants located in the new HQ of the Center for Strategic and International Studies visualise global data.
06/01/2014Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.
02/01/2014Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
10/10/2013Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.
21/08/2013Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.
29/05/2013‘Equilibrium Morphologies’, a project developed by Fabian Eidner and Alina Turean at the Institute for Computational Design and Construction (ICD/University of Stuttgart), investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviors of interacting forces and explore multiple states of equilibrium. The structural capacities of membranes unfold in the state of…
Tags: architecture / arduino / computational design / device / equilibrium / framework / interaction designer / interactive / Interface / responsive / sensor / stretch / system / technologist
Created by Kachi Chan, ‘Sisyphus’ is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.
Tags: architecture / behaviour / Cinema 4D / computer vision / Fusion 360 / interactive / Kachi Chan / Kuka / robot / servo
Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
Tags: 3d / alternate reality / architecture / artificial intelligence / Ash Koosha / audiovisual / blender / cinema / deep learning / delena tran / digital art / GANs / machine learning / music video / python / visual art
Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.
Tags: architecture / arduino / computational design / Environment / featured / icd / Mathias Maierhofer / Processing / space / Valentina Soana
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: 3d printing / Andrea Ling / architecture / artifact / Barrak Darweesh / biocomposite / biomaterial / Christoph Bader / Daniel Lizardo / ecosystem / Environment / James Weaver / João Costa / Jorge Duro-Royo / Joseph Henry Kennedy / Joshua Van Zak / Laia Mogas-Soldevilla / materiality / Mediated Matter / Neri Oxman / Nic Hogan / object / Ramon Elias Weber / robotics / Sunanda Sharma / Yen-Ju (Tim) Tai
Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
Tags: architecture / automation / Barrak Darweesh / building / Christoph Bader / design / featured / fiberglass / framework / João Costa / Levi Cai / making / Markus Kayser / media lab / Mediated Matter / mit / Nassia Inglessis / Neri Oxman / robotics / Sara Falcone / structure / swarm
Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.
Tags: architecture / contest / MAPP MTL / montreal / MUTEK / projection mapping / public space / Quartier des spectacles
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
Tags: Ann Friedberg / architecture / design / film / Frederick Kiesler / Hans Richter / Jeremy Rotsztain / LowkeyNW / Max / MaxMSP / Modernism / oculus rift / OculusRiftCV1 / ofxRay / openFrameworks / opengl / vr
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
Tags: 3d printing / architecture / Chikara Inamura / creativeappsnet / Daniel Lizardo / featured / geometry / Giorgia Franchin / glass / Kelly Donovan / manufacturing / mediated matter group / Michael Stern / mitmedialab / Nassia Inglessis / Neri Oxman / Owen Trueblood / Peter Houk / process / refraction / Tal Achituv / Tomer Weller
PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.
Tags: anechoic / architecture / arup / conceptual / Doug Wheeler / Environment / Guggenheim / light / materials / minimalism / nyc / Panza Collection Initiative / silence / Sound / space
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance, it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.
Tags: architecture / Curime Batliner / Events / festival / grasshopper / Jake Newsum / performance / public space / rhino / robotics / sciarc / Staubli
Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
Tags: architecture / creativeappsnet / learning / mapping / media design / performance / projection / students / visualization
Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
Tags: Andrea Polli / architecture / ars electronica / city / Daily tous les jours / Dave Colangelo / featured / interactive projection / interview / Lateral Office / media / Media Architecture Summit / Medialab-Prado / montreal / new york / Public Visualization Studio / Quartier des spectacles / Rafael Lozano-Hemmer / toronto
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
Tags: architecture / behaviour / genetic algorithm / grasshopper / interactive architecture lab / machine / performance / robotics
Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
Tags: architecture / behaviour / education / featured / pattern / robotics / system / teaching / Theodore Spyropoulos
Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
Tags: AR / architecture / city / featured / fiction / film / interview / Keiichi Matsuda / media / speculative / urbanism
Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
Tags: architecture / cellular automata / ecology / featured / game / game of live / generate / sustainability / unity / Unity3D
Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.
Tags: architecture / data sculpture / Digital / fluids / media screen / particles / Refik Anadol / simulation / vvvv
This exhibition at AA[n+1] in Paris of work by Satoru Sugihara includes a range of computational design works from built facade designs, agent-based architectural design studies to cellular growth algorithm researches.
Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.
Tags: architecture / Dr. Alex Barchiesi / EPFL / ephemeral / helium / material / n-hedron / performance / programming / Shih-Yuan Wang / soap / soap bubbles / structure / surface / Vyacheslav Kryvosheya / Yu-Ting Sheng
Visions of America: Amériques is a site-specific architectural video installation, developed to illuminate and enhance the Varèse’s composition and to activate the architecture of Frank Gehry’s Walt Disney Concert Hall.
Tags: 3d / architecture / building / Events / music / performance / Refik Anadol / sebastian neitsch / Sound / ucla / visualization / vvvv / Woeishi Lean
RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Tags: 3d printing / architecture / bartlett / design / education / featured / generative / Gilles Retsin / icl / information / Manuel Jimenez Garcia / process / rapid prototyping / robotics / space
An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.
Tags: Abida / acrylic / architecture / Design Group / featured / installation / Intek & Ctrl+N / kinect / landscape / making of / mechanical / ofxAssimpModelLoader / ofxKinectCommonBridge / ofxMultipleKinects / ofxOpenCvsensors / ofxUI / pc / process / responsive / simulation / visualisation
Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.
Tags: architecture / arduino / building / development / device / IAAC / in process / research / robotics / sculpture
Constructed by Jacqueline Kiyomi Gordon within San Francisco’s Yerba Buena Center for the Arts (YBCA) new exhibition series Control: Technology in Culture, It Only Happens All of the Time is an installation that shapes sound, movement, and perception.
Tags: acoustics / architecture / ceci moss / installation / Jacqueline Kiyomi Gordon / Sound / YBCA
425 hanging pendants located in the new HQ of the Center for Strategic and International Studies visualise global data.
Tags: architecture / commission / data visualisation / display / Environment / installation / light / lighting / pendnants / sculpture / sosolimited
Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.
Tags: 3d printing / agents / architecture / CMU / design / fashion / generative / Generative Design / Madeline Gannon / process / wearable
Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
Tags: aadrl / architecture / arduino / behaviour / Events / installation / process / Processing / robotics / simulation / Theodore Spyropoulos
Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.
Tags: architecture / Environment / film / installation / Pablo Valbuena / pattern / performance / projection mapping
Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.
Tags: architecture / BioFab / Biological Fabrication / Carlos David / computation / design / Digital Fabrication / Gonzales Uribe / Jared Laucks / Markus Kayser / Mediated Matter / MITMedia Lab / Neri Oxman / Pavilion / Silkworms