Algorithmic Architecture by Charlie Behrens

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12/10/2012
Hyper-Matrix – Thousands of physical pixels in a 180º vertical landscape

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31/08/2012
Bloom – Urban toy invites participants to ‘seed’ new formations

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13/08/2012
Phototropia – “A self-sufficient architectural vision”

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31/05/2012
Mesh Grammars: Studies for a Dome by Dillenburger & Hansmeyer

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27/03/2012
Zimoun: Volume – 294 prepared dc-motors, cork balls and cardboard boxes

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04/03/2012
Architecture in your Hand [iPhone, Android]

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09/09/2011
Jonathan [non-Games, Processing]

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29/05/2011
Richti-Areal [MaxMSP, iPad]

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29/04/2011
ScanLAB – 48 Hours of Exhibition Space Scanning [Events]

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24/03/2011
Women from Willendorf [Processing]

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18/03/2011
iBiennale [iPad, Events]

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26/08/2010
The Transcendent City [Inspiration]

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02/08/2010
Improvisation on a Digital Space [Processing]

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24/04/2010
Archigram Archival Project [Reference]

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21/04/2010
Particles, Surfaces and Solids [Processing]

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15/04/2010
Deforming Panorama [Processing]

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12/04/2010
Augmented Sculpture [Inspiration]

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26/02/2010
Fire with Fire (2010) [Inspiration]

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08/02/2010
Pachube [WebApp, iPhone, Android]

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14/01/2010
N Building.app [iPhone]

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06/01/2010
The Afterparty [Processing]

Back in summer 2009 architecture practice MOS installed a series of large furry cone structures called ‘The Afterparty’ at PS1 space. David Lu designed a Processing application that would inform the design of these architectural forms.

23/11/2009
Amphibious Architecture [Environment]

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05/11/2009
Museum of the Phantom City [iPhone]

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03/10/2009
Architectural Integration Tests [openFrameworks]

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04/08/2009
555 KubiK [Environment]

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24/07/2009
Terre Natale (Exits 2) [Processing]

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24/07/2009
Buamai [iPhone]

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13/07/2009
Lights On [openFrameworks]

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21/05/2009

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Back in summer 2009 architecture practice MOS installed a series of large furry cone structures called ‘The Afterparty’ at PS1 space. David Lu designed a Processing application that would inform the design of these architectural forms.

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