Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
10 Best and Most Memorable Projects of 2012

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19/12/2012
Moving Picture Show by Jürg Lehni and Contributors

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19/11/2012
Sensible Software 1986–1999 by Read-Only Memory

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12/09/2012
Z/Z/Z/ – Archiving film, animation and videogame image analysis

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24/04/2012
The Space Beyond Me [openFrameworks, Arduino, Processing]

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16/10/2011
Architecture in your Hand [iPhone, Android]

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09/09/2011
100.000.000 Stolen Pixels [Scripts]

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15/12/2010
Archigram Archival Project [Reference]

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21/04/2010
Minipops [iPhone]

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21/12/2009
History of the Internet [Reference]

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15/01/2009

Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.

Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.

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Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.

Created by Marc Faasse, Playground NDSM is an interactive photomontage that includes 7 years of photographs taken by Marc and mapped on the googlemaps.

Created by the panGenerator collective, Macrofilm is a permanent interactive installation for The Museum of The History of Polish Jews that combines traditional, tangible experience of browsing through old archives with subtly augmented digital experience.

Rintaro Shimohama, Naoki Nishimura and Shinya Wakaoka walk the streets of Tokyo to “Discover > Analyze > Reproduce” the fonts found in the signs of local stores.

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

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“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”

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