Future Flora – Celebrating Female Biophilia

Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.

05/11/2018
House Party – Scavenged, mechanical and synthesised orchestra

Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.

15/10/2018
ChineseWhispers – Inaccurately transmitted gossip

Created by Saurabh Datta, “ChineseWhispers” is an installation comprised of four head figures performing “Chinese Whispers” – a sequence of repetitions of a story, each one differing slightly from the original, so that the final telling bears only a scant resemblance to the original.

16/07/2018
Mutiertes L-System – Physically grown L-System

Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.

23/05/2018
Spirotrope – Stirling Engine powered Spirograph animation

Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.

06/03/2018
CarbonScape – Pollution soundscape by h0nh1m

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

12/01/2018
InFoam Printing – 3D printing smart foam elements

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

18/12/2017
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017
Oh my ( ) – Calling for GOD in 48 languages using Twitter API

Created by Noriyuki Suzuki, “Oh my ( )” is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sound “oh my ( god in the tweeted language )” at the same time.

14/09/2017
Prismverse – Spatialising paths of light inside a diamond

Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.

08/09/2017

This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.

HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.

Created by Soonho Kwon, Harsh Kedia and Akshat Prakash, Anti-Drawing Machine project explores possible alternatives of how we engage with robots today—instead of purely utilitarian and precise, Anti-Drawing Machine is a robot that can be whimsical and imperfectly characteristic.

Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.

Created bu Jonghong Park  at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain. 

Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.

Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.

Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.

Created by Saurabh Datta, “ChineseWhispers” is an installation comprised of four head figures performing “Chinese Whispers” – a sequence of repetitions of a story, each one differing slightly from the original, so that the final telling bears only a scant resemblance to the original.

Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.

Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.

Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.

Created by Ralph Kistler, ‘Internet of Shrimps’ examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the Internet of Things.

Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.

Created by Felix Ros, ‘Scribble’ is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in need. Scribble is powered by an Arduino DUE that is controlled over a serial connection by a GUI made in openFrameworks.

Created by Tore Knudsen, ‘Pour Reception’ is a playful radio that uses machine learning and tangible computing to challenge our cultural understanding of what an interface is and can be. Two glasses of water are turned into a digital material for the user to explore and appropriate.

Created by Taipei based Keith Lam, Seth Hon and Alex Lai, “Cycling Wheel” in an installation and performance that borrows the concept of Marcel’s Bicycle Wheel and re-imagines it as a dynamic and interactive performative instrument, transforming its mechanics into sound and light.

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.

Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a “black box” interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.

Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.

Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.

Created by Juliane Götz and Sebastian Neitsch of Quadrature and currently on view within the Ars Electronica exhibition at the DRIVE Volkswagen Group Forum in Berlin, “Positions of the Unknown” is an installation of 52 custom-made mini machines that, ever so slowly, track unidentified objects (possibly classified satellites) in Earth’s orbit.

Created by Noriyuki Suzuki, “Oh my ( )” is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sound “oh my ( god in the tweeted language )” at the same time.

Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.

Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.

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