/ars electronica (7)




Created by Michael Candy, ‘Cryptid’ is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.
21/07/2021Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.
30/05/2018Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.
02/10/2017Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.
07/03/2017Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
26/09/2016Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
19/09/2014Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.
05/09/2013Created by Michael Candy, ‘Cryptid’ is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.
Tags: 3d printing / ars electronica / automation / autonomous / basic / Environment / Fluorescent lamps / light / Michael Candy / phoenix hexapod / robotics / sculpture / swarm
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.
Tags: ars electronica / display / exihibition / faceosc / grasshopper / Kuka / Maria Smigieska / matter / Pierre Cutellic / rhino / robotics
Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.
Tags: Alexandra Ion / arduino / ars electronica / CNC / David Lindlbauer / dynamos / EMS / featured / Hasso-Plattner Institute / LiPo / machine / MOSFET / Natural History Museum Bern / openEMSstim / parasite / Patrick Baudisch / Pedro Lopes / Róbert Kovács / Science Gallery Dublin / VIDA
Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.
Tags: ars electronica / artwork / creativeappsnet / emotion / installation / Lauren McCarthy / residency / text / transmit / typography / unity / visuals
Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
Tags: Andrea Polli / architecture / ars electronica / city / Daily tous les jours / Dave Colangelo / featured / interactive projection / interview / Lateral Office / media / Media Architecture Summit / Medialab-Prado / montreal / new york / Public Visualization Studio / Quartier des spectacles / Rafael Lozano-Hemmer / toronto
Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
Tags: ars electronica / Environment / Events / futurelab / light / performance / programming / quadcopter / software / space
Ishin-Denshin is an interactive installation that addresses physicality and intimacy in digital audio communication by transmitting sound through touch.
Tags: ars electronica / disney research / electrostatic / hearing / installation / Ivan Poupyrev / mic / Olivier Bau / recording / Sound / Yuri Suzuki