/art (203)
















Algae Chorus is a sound installation that collaborates with living algae, in real time, transforming their movement and photosynthesis process into sounds. The algae utilize the audience’s collective carbon exhalations within the exhibition space, revealing the mutual dependencies between humans and photosynthetic organisms.
13/02/2023~Entry for participating creators is now open!~ 1minute Projection Mapping in TOKYO will be held again this year. This is an international competition planned by Projection Mapping Association of Japan for competing projection mapping works of 1 minute to 1 minute and 59 seconds. Creators from all over the world are invited to submit their…
20/05/2022The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or not. Their role in them depends on…
06/01/2022Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.
02/12/2021Machine drawn digital artworks based on nature itself. Originally created for the 1st Antarctic Biennale “Levitate” is an artwork visualising and interpreting natural phenomenons and systems, capturing the beauty and complexity of nature. Visual data captured around the globe forms the inspiration and foundation of each unique artwork. “Levitate” is a symbiosis between computer and…
08/07/2021From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The result is an exhibition of work-in-progress, where the public is invited to take a look, participate and contribute.
23/06/2021Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.
25/07/2019CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.
25/02/2019Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.
05/11/2018The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
02/10/2018Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
04/07/2018About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.
22/11/2017The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.
31/03/2017From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
23/11/2016Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
15/11/2016If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
10/11/2016Technarte is a two-day conference programme with international artists, scientists, researchers, technologists and academics gathering to show the most innovative and amazing projects linking their respective fields. 19/20 May 2016, Bilbao
11/04/2016Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.
01/04/2016As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!
23/12/2015226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.
11/12/2015CAN and Swiss artist and designer Jürg Lehni will join an eclectic cast of international creators at this year’s OFFF MX (24 – 26 September) to “feed the future”.
17/09/2015SIGNAL Festival which focuses on innovative art and tech projects in public space, expands its program to integrate an educational platform called TRANSMIT. Remarkable community of artists, coders, designers, makers, thinkers, producers and other professionals from 13 countries worldwide will come together to present their work, debate and lead workshops in the field of digital culture, art and technology.
14/09/2015On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.
06/05/2015At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
18/12/2014Retune is an annual conference in Berlin bringing together artists, designers, technologists as well as researchers and scientists to inspire interdisciplinary thinking and making.
21/08/2014Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
21/07/2014Leading Austrian digital artist, LIA is one of the 13 artists currently showing their work on StillReel. Nick Darcy-Fox, Founder of StillReel talks with LIA about her art
10/04/2014Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.
04/03/2014StillReel launched recently with 13 exciting international contemporary artists providing a curated selection of 34 pieces of still, video and even interactive digital art all on Stillreel.com.
17/02/2014Curated in collaboration with EWHA’s Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The Distortion Field is a discussion concerning the connection between artists and audiences within emerging media.
24/01/2014Algae Chorus is a sound installation that collaborates with living algae, in real time, transforming their movement and photosynthesis process into sounds. The algae utilize the audience’s collective carbon exhalations within the exhibition space, revealing the mutual dependencies between humans and photosynthetic organisms.
Tags: art / bacteria / distance sensor / exhibition / GAN / growth / installation / light sensor / performance / Processing / Raspberry Pi / sound installation
~Entry for participating creators is now open!~ 1minute Projection Mapping in TOKYO will be held again this year. This is an international competition planned by Projection Mapping Association of Japan for competing projection mapping works of 1 minute to 1 minute and 59 seconds. Creators from all over the world are invited to submit their…
The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or not. Their role in them depends on…
Tags: art / installation / interaction / kinect / media / Multiscreen / Processing
Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.
Tags: 3d printing / arduino / art / fusion360 / installation / kinetic art / laser cutting / light art / machine / openFrameworks / sculpture / waterjet
Machine drawn digital artworks based on nature itself. Originally created for the 1st Antarctic Biennale “Levitate” is an artwork visualising and interpreting natural phenomenons and systems, capturing the beauty and complexity of nature. Visual data captured around the globe forms the inspiration and foundation of each unique artwork. “Levitate” is a symbiosis between computer and…
Tags: art / c++ / Computational / data visualization / objective c / Processing
From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The result is an exhibition of work-in-progress, where the public is invited to take a look, participate and contribute.
Tags: ai / art / creative coding / design / hybrid / nature / philosophy / technology
Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.
Tags: aadrl / Andreas Gysin / art / can / can event / cci / creative computing institute / cross-disciplinary / design / document / Eva Rucki / Events / Gysin & Vanetti / London / Matthew Plummer-Fernandez / Minimaforms / Revital Cohen / student / Theodore Spyropoulos / Troika / UAL
CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.
Tags: aadrl / Andreas Gysin / art / can / can event / cci / creative computing institute / cross-disciplinary / design / document / Eva Rucki / Events / Gysin & Vanetti / London / Matthew Plummer-Fernandez / Minimaforms / Revital Cohen / student / Theodore Spyropoulos / Troika / UAL / workshop
Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
Tags: art / creative code / data / Events / interactive / light / music / performance / projection / Sound / video / visualization
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
Tags: art / Bill Viola / game / Game Innovation Lab / Mac / pc / playstation / SIGGRAPH / unity / video / video art
About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.
Tags: Alexander Scholz / Anne Gabriel-Jürgens / announcement / art / Casey Reas / Cedric Flazinski / Coralie Gourguechon / Daniel Rourke / Daniel Shiffman / Daniel West / Dorothy Feaver / Eva Hillreiner / Fanqiao Wang / featured / Geoff Manaugh / Georgina Voss / Greg J. Smith / holo / Jacopo Atzori / James Pearson-Howes / Jim Rossignol / Jürg Lehni / karsten schmidt / Katie Paterson / ludwig zeller / magazine / Michelle Kasprzak / Mitchell Whitelaw / Nina Lüth / oculus rift / Paul Prudence / Peter Stemmler / publication / Rafael Lozano-Hemmer / Rick Pushinsky / Robin Maddock / Ryoichi Kurokawa / science / Scott Smith / Sherry Kennedy / Simon Parkin / tale of tales / technology / Ted Davis / Timo Arnall / Vera Molnar / Vera Sacchetti / Victor Nomoto / Vincent Tsang / vr / Will Wiles / Ye Rin Mok / zmyk
The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.
Tags: ai / art / automation / barcelona / bruce sterling / design / Events / Inspiration / installation / media / panel discussion / politics / tickets / UBI
From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
Tags: Alexander Scholz / Anne Gabriel-Jürgens / announcement / art / Casey Reas / Cedric Flazinski / Coralie Gourguechon / Daniel Rourke / Daniel Shiffman / Daniel West / Dorothy Feaver / Eva Hillreiner / Fanqiao Wang / featured / Geoff Manaugh / Georgina Voss / Greg J. Smith / holo / Jacopo Atzori / James Pearson-Howes / Jim Rossignol / Jürg Lehni / karsten schmidt / Katie Paterson / ludwig zeller / magazine / Michelle Kasprzak / Mitchell Whitelaw / Nina Lüth / oculus rift / Paul Prudence / Peter Stemmler / publication / Rafael Lozano-Hemmer / Rick Pushinsky / Robin Maddock / Ryoichi Kurokawa / science / Scott Smith / Sherry Kennedy / Simon Parkin / tale of tales / technology / Ted Davis / Timo Arnall / Vera Molnar / Vera Sacchetti / Victor Nomoto / Vincent Tsang / vr / Will Wiles / Ye Rin Mok / zmyk
Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
Technarte is a two-day conference programme with international artists, scientists, researchers, technologists and academics gathering to show the most innovative and amazing projects linking their respective fields. 19/20 May 2016, Bilbao
Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.
As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!
Tags: 2015 / art / best of / Digital / interaction / interaction design / interactive arts / performance / projects / science / software / virtual reality / vr
226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.
Tags: art / artists / canlabs / Casey Reas / Coralie Gourguechon / Daniel Shiffman / design / featured / features / holo / holo2 / Jürg Lehni / Katie Paterson / magazine / Paul Prudence / print / projects / publication / Rafael Lozano-Hemmer / Ryoichi Kurokawa / science / Scott Smith / tale of tales / technology / Timo Arnall / Vera Molnar
CAN and Swiss artist and designer Jürg Lehni will join an eclectic cast of international creators at this year’s OFFF MX (24 – 26 September) to “feed the future”.
Tags: abstract birds / abstractbirds / art / COCOLAB / DeFrame Collective / design / drawing machine / festival / fiber festival / field / fieldio / illustration / Ivan Abreu / Jürg Lehni / Mexico City / MoMA / offf / OFFF MX / paperjs / projection mapping / scriptographer / vvvv
SIGNAL Festival which focuses on innovative art and tech projects in public space, expands its program to integrate an educational platform called TRANSMIT. Remarkable community of artists, coders, designers, makers, thinkers, producers and other professionals from 13 countries worldwide will come together to present their work, debate and lead workshops in the field of digital culture, art and technology.
On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.
Tags: api / arduino / art / ARTSAT1 / data / data collection / experimental / featured / initiative / open source / prixars / representation / satellite / space / space exploration / tokyo
At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
Tags: 2014 / art / best of / conceptual art / Digital / featured / Games / interaction / interactive arts / iPad / performance / projects / science / software
Retune is an annual conference in Berlin bringing together artists, designers, technologists as well as researchers and scientists to inspire interdisciplinary thinking and making.
Tags: art / berlin / can events / debate / design / Events / exhibition / research / September / technology
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Tags: art / community / digital art / featured / ffffound / framed / kickstarter / launch / openframworks / Processing / screen / screen-based art / web / william lai / yugo nakamura
Leading Austrian digital artist, LIA is one of the 13 artists currently showing their work on StillReel. Nick Darcy-Fox, Founder of StillReel talks with LIA about her art
Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.
Tags: art / Daito Manabe / event / installation / people / report / rhizomatiks / technology / tokyo / workshops
StillReel launched recently with 13 exciting international contemporary artists providing a curated selection of 34 pieces of still, video and even interactive digital art all on Stillreel.com.
Curated in collaboration with EWHA’s Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The Distortion Field is a discussion concerning the connection between artists and audiences within emerging media.