CAN has joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled “Document 1.”, it’s comprised of a workshop, seminar, and symposium, and takes place March 11th–13th at UAL’s Camberwell College of Art in London.
Questioning our notions of wellbeing to develop innovative tools in the intersection of medical and social sciences, Giulia Tomasello investigates the potential of biotechnology and living materials, proposing a biological and sustainable alternative for electronic textiles and more.
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim […]
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.
The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.
From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
Technarte is a two-day conference programme with international artists, scientists, researchers, technologists and academics gathering to show the most innovative and amazing projects linking their respective fields. 19/20 May 2016, Bilbao
Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.
As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!