Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.
Artificial Imagination was a symposium organized by Ottawa’s Artengine this past winter that invited a group of artists to discuss the state of AI in the arts and culture. CAN was on hand to take in the proceedings, and given the emergence of documentation, we share videos and a brief report.
Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.
Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.
Earlier this year SFPC in NYC was the host to alt-AI, a conference organised by Lauren Gardner and Gene Kogan to highlight and question artificial intelligence through the lens of artistic practice.
RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.