MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

On simulation, aesthetics and play: Artifactual Playground

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Kinect Physics Tutorial for Processing

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SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

Flowerium [iPhone, iPad, openFrameworks]

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Space Physics [Android, Games]

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Boom Shakalaka [openFrameworks]

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Jacob’s Cave [Cinder]

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DoflBall [iPad, openFrameworks]

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Horizons [iPhone, iPad, oF]

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PopClock [iPad, iPhone]

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AI Controller [iPad]

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Holler Logo Bash [openFrameworks]

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